Arcane Subdomain
PFS Legal
Deities
Abraxas, Aerekostes, Aesdurath, Alseta, Amaznen, Asmodeus, Barbatos, Isis, Lorthact, Nalinivati, Nethys, Nyarlathotep - Black Pharaoh, Nyarlathotep - Faceless Sphinx, Nyarlathotep - Haunter of the Dark, Shiggarreb, Shyka, Thoth, Tsathoggua, Yuelral
Replacement
The following granted power replaces the hand of the acolyte power of the Magic domain.
Granted Powers
Arcane Beacon (Su)
replaces hand of the acolytehand of the acolyte (Su)You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. from Magic
As a standard action you can become a beacon of arcane energy until the end of your next turn. The aura emanates 15 feet from you. All arcane spells cast within the aura either gain a +1 bonus to their caster level or increase their saving throw DC by +1. The caster chooses the benefit when she casts the spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Parent Domain
Granted Spells
Level 1 Magic Aura
Level 4 Arcane Eye
Level 6 Analyze Dweomer