Pathfinder Codex

Shyka

The Many

PFS Legal

Pantheon

Eldest

Shyka the Many is one of the Eldest, a divine fey creature of tremendous power said to be able to reshape the very fabric of the First World on a whim. Shyka is considered a title or a role, for many entities, both male and female, have borne this name over the ages. All have been chronomancers with mastery over time; time acts strangely within the First World, but Shyka seems able to manipulate it. Indeed, their many forms and personalities over time, past and future, may well sit within Shyka together, out of time, as they all speak with the same voice. All of Shyka's incarnations have seen both the beginning and the end of the Great Beyond, yet they are strangely interested in small events, especially those related to the continuum of time, which they call perceived causality. Many of their worshippers believe that Shyka quickly shepherds existence toward the best possible version, and has prevented its destruction countless times.

Alignment
N
Areas of Concern
Entropy, reincarnation, time
Favored Weapon
Light mace
Symbol
Broken hourglass
Sacred Animals
Hive animals
Sacred Colors
White
Worshipper Alignments
NG , LN , N , CN , NE
Realms
House of Eternity, First World

Edicts

Learn from the past, leave hourglasses in unusual places, give random gifts, create ephemeral things

Anathema

Willingly tread where time does not pass

Obedience

Build something small and fragile—such as a house of cards, an ice sculpture, or a sand castle—while contemplating the fleeting nature of existence and the inevitability of entropy. Leave your creation to decay at its own pace. You gain a +2 sacred bonus on initiative checks.

Boons

Fey Obedience

Required feat: Fey Obedience

Feysworn

Source: The First World, Realm of the Fey

PFS Legal

Twist Time (Sp)
entropic shield 3/ day, augury 2/day, or haste 1/day
Borrowed Memories (Su)
Once per day as a standard action, you can gain the effects of legend lore, save that the legends are recalled immediately and you gain the most complete level of knowledge (as if the person, place, or thing were at hand, regardless of its actual position). Your recollection of the legend takes the form of a memory borrowed from someone familiar with the subject matter.
Pause (Sp)
You gain the ability to pause time for yourself or one creature you designate within 30 feet once per day. This functions as per time stop but with a duration of 1 round.

Domains

Death, Destruction, Madness, Magic

Subdomains

Arcane, Catastrophe, Divine, Insanity

Unique Spell Rules

Source: Legacy of the First World

PFS Legal

Cleric, Warpriest