Alseta
The Welcomer
PFS Legal
Pantheon
Alseta is the Taldan goddess of doorways, portals, thresholds, and the transition from year to year. Also known as the Welcomer, she maintains favorable relations with most civilized deities, watching over their domains in times of their absence or playing hostess for gatherings of gods. She is informally the goddess of teleportation, which comes with her dominion over doorways, though this additional aspect of her portfolio is unofficial. Elves also consider her the patron deity of elf gates, though again, this is not part of her official portfolio.
- Alignment
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LN
Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action.
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it. - Nationality
- Taldan
- Areas of Concern
- Doors, transitions, years
- Favored Weapon
- Dagger
- Symbol
- Two faces in profile
- Sacred Animals
- Tortoise
- Sacred Colors
- Brown, gray
- Worshipers
- Diplomats, negotiators, other members of local governing bodies
- Worshipper Alignments
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LG
Lawful GoodA lawful good character believes in honor. A code or faith that she has unshakable belief in likely guides her. She would rather die than betray that faith, and the most extreme followers of this alignment are willing (sometimes even happy) to become martyrs., LN
A lawful good character at the extreme end of the lawful-chaotic spectrum can seem pitiless. She may become obsessive about delivering justice, thinking nothing of dedicating herself to chasing a wicked dragon across the world or pursuing a devil into Hell. She can come across as a taskmaster, bent upon her aims without swerving, and may see others who are less committed as weak. Though she may seem austere, even harsh, she is always consistent, working from her doctrine or faith. Hers is a world of order, and she obeys superiors and finds it almost impossible to believe there’s any bad in them. She may be more easily duped by such imposters, but in the end she will see justice is done—by her own hand if necessary.Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action., N
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it.NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism., LE
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day.Lawful EvilA lawful evil character goes about her business motivated by her own interests, but knows that ultimately order protects her. She seeks to achieve her own ends—but through order, not chaos. Even when boiling with anger, she is more likely to carefully plot vengeance than risk her own death through hasty actions. Sometimes that revenge will take years to happen, and that is acceptable.
A lawful evil character at the extreme end of the spectrum is zealous in her aims and will make any sacrifice to achieve them. Her twisted philosophy can make her paranoid of her closest followers, even family and friends. She stops at nothing to gain control, for only through control can she have peace. Yet even the most powerful and ordered society has its enemies, and to a lawful evil character only the destruction of those enemies can bring fulfillment.
Order is everything, at any cost. - Realms
- Argent Gate, Astral Plane
- Centers of Worship
- Absalom, Brevoy, Lastwall, Taldor
Edicts
Offer to protect passageways and guide others through transitions, treat all other beings with courtesy and respect
Anathema
Destroy a door or block a path for personal gain, stop a transition without good reason
Obedience
Find a physical boundary between two places, such as a doorway, a bridge, or even just a line drawn in the sand. Kneel with your back to this boundary and contemplate all the ways your life has changed during the previous day—this could be as simple as a new person you met in passing. Stand, turn, and step across the boundary while chanting a prayer to Alseta. On the other side, kneel and meditate on the transitions and changes that await you in the coming day. At the end of this meditation, out of respect for the transition to the new day, vow to perform a mundane task in a distinctly different manner during the coming day than you have done previously. You then gain a +4 sacred or profane bonus on Disable Device checks to unlock doors and a +4 sacred or profane bonus on Perception checks to detect secret doors. The type of bonus depends on your alignment—if you’re neither good nor evil, you must choose either sacred or profane the first time you perform your obedience, and this choice can’t be changed.Paladin Code
As the intermediary between and servitor to the other civilized gods, Alseta prefers to remain neutral in conflicts among the gods. This impartiality naturally extends to her faithful, and thus followers of Alseta rarely become paladins.The elves of Kyonin are a noteworthy exception to this trend. Elves who revere Alseta as the patron goddess of the aiudara (or “elf gates”) swear oaths in her name to defend these sacred elven relics from those who would visit destruction upon them, including the fiendish Treerazer and his demonic forces. In addition to the normal paladin code, the tenets of these elven paladins of Alseta include the following affirmations.
- Doorways are sacred boundaries and should be respected. I will not transgress across the threshold of an occupied structure uninvited unless doing so serves the glory of Alseta or is necessary to prevent a great evil from taking place.
- The Sovyrian Stone is a blessing from the goddess and is the beating heart of the elven people. I will defend it with my life.
- The aiudara are sacred relics and should never be used lightly. It is my responsibility to preserve the knowledge of the keys to these gates, and ensure they do not fall into the wrong hands.
Boons
Deific Obedience
Required feat: Deific Obedience
Evangelist
Source: Inner Sea Faiths
PFS Legal
Keeper of Keys (Sp)
Safe Passage (Ex)
Summon Door (Sp)
Exalted
Source: Inner Sea Faiths
PFS Legal
Warden (Sp)
Turning of the Seasons (Sp)
Eviction (Sp)
Sentinel
Source: Inner Sea Faiths
PFS Legal
Watchful (Sp)
Past and Future (Ex)
Portal to Safety (Sp)
Domains
Community, Law, Magic, Protection
Subdomains
Unique Spell Rules
Source: Inner Sea Gods
Source: Inner Sea Faiths
PFS Legal
Cleric, Warpriest
- Open/Close : can be prepared as a 0-level spell
- Arcane Lock : can be prepared as a 2nd-level spell
- Knock : can be prepared as a 2nd-level spell