Pathfinder Codex

Desna

Song of the Spheres, The Song of the Spheres, The Great Dreamer, Starsong, The Tender of Dreams, Lady Luck, Resplendent Goddess of Fortune, Goddess of the North Star, Queen of the North Star, Mother Moon

PFS Legal

Pantheons

Core Deities, Deities of Tian Xia, Elven Deities, Gnomish Deities, Halfling Deities, Sandpoint Pantheon

Portrait of Desna

Desna (pronounced DEZ-nuh) was one of the first deities, but while her peers burdened themselves with the task of creating Golarion, she spent her time building the heavens. She knew that there would be plenty of time for her and her followers to explore the many wonders of the world later. She has changed little since those earlier days, and she and her followers delight in exploring the world.

Alignment
CG
Nationality
Varisian
Areas of Concern
Dreams, luck, stars, travelers
Favored Weapon
Starknife
Symbol
Butterfly
Sacred Animals
Butterfly
Sacred Colors
Blue, white
Worshipers
Travelers, astronomers, gamblers, Varisians, musicians
Worshipper Alignments
NG , CG , CN
Realms
The palace Sevenfold Cynosure, in the star Cynosure
Centers of Worship
Kyonin, Lands of the Linnorm Kings, Nidal, Numeria, River Kingdoms, Ustalav, Varisia

Edicts

Aid fellow travelers, explore new places, express yourself through art and song, find what life has to offer

Anathema

Foster despair or terror in the innocent, cast nightmare or use similar magic to corrupt dreams, engage in bigoted behavior

Obedience

Dance in a random pattern beneath the light of the stars, trusting in the guidance of destiny. If no stars are currently visible, softly sing or chant all of the names of stars that you know as you perform your dance. Let your mind expand and turn your thoughts away from where your feet might land, allowing your steps to fall where chance wills. When the dance feels complete, cease dancing. Ponder the steps you took and the position in which you stopped, and consider what portents these subtle clues might hold for the future. Gain a +1 luck bonus on initiative checks and a +4 sacred bonus on Perception checks made to determine whether you are aware of opponents just before a surprise round.

Divine Gift

Source: Planar Adventures

The character gains 20 luck points that can be spent at any time as a free action to increase the rolled result of a single d20 roll on a one-to-one basis. This ability can be used as many times as the character wishes as long as she retains luck points to spend, but only once per roll. These luck points can be spent after the result of the roll is determined, but must be spent immediately or the opportunity to adjust the luck of that roll is lost.

Boons

Deific Obedience

Required feat: Deific Obedience

Evangelist

Source: Inner Sea Gods

PFS Legal

Traveler's Tricks (Sp)
longstrider 3/day, darkvision 2/day, or phantom steed 1/day
Starlit Caster (Su)
Over time you have learned to focus your magical power to better damage agents of evil. You add your Charisma bonus on your concentration checks, as well as on your caster level checks to overcome spell resistance. In addition, when you stand in starlight and cast a spell that deals hit point damage, you can have it deal an extra 2d6 points of damage. This bonus damage is untyped, and manifests as a glowing aura of starlight around the spell’s original effect.
Starry Eyes (Su)
You gain darkvision with a range of 60 feet. If you already have darkvision with a range of 60 feet or greater, the range of your darkvision instead increases by 10 feet. This extension applies only to natural, permanent darkvision, not to darkvision that is granted by spells or other effects. In addition, while you stand in starlight the range of your spells (other than spells with the range of “personal” or “touch”) increases as though your caster level were 1 level higher.
Exalted

Source: Inner Sea Gods

PFS Legal

Slumberer (Sp)
sleep 3/day, silence 2/day, or deep slumber 1/day
Splendorous Ally (Sp)
Once per day as a standard action, you can summon a lillend azata. You gain telepathy with the lillend to a range of 100 feet. The lillend follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home on Elysium. The lillend doesn’t follow any commands that would cause it to take evil or overly lawful actions, and the creature could even attack you if the command is particularly egregious.
Blast of Motes (Su)
Whenever you channel positive energy to heal living creatures, a shower of starry motes cascades over all of the living creatures in the area of effect. These motes do not impede vision or stealth attempts, nor do they reveal invisible creatures, but they infuse the targets with divine luck. Targets of this ability reduce any miss chance they face by 10%. In addition, when targets of this ability roll damage dice, they may treat all 1s as 2s. The motes and their effects last for 1 round + 1 round for every 4 Hit Dice you have (maximum 6 rounds). If you don’t have the ability to channel positive energy, you gain the ability to do so once per day as a cleric of a level equal to your Hit Dice (maximum 20), but only to heal living creatures. Whenever you use this ability, the beneficiaries are showered with starry motes, with the effects described above.
Sentinel

Source: Inner Sea Gods

PFS Legal

Fighting Chance (Sp)
entropic shield 3/day, blur 2/day, or displacement 1/day
See through Dreams (Su)
Desna’s blessing allows you to see through half-real and fantastical images. You gain a +1 luck bonus on saving throws made against illusion spells and effects and against dream-based magic (such as nightmare). This bonus increases by 1 for every 4 Hit Dice you possess (maximum +6).
Shooting Star (Ex)
You can throw your deity’s star-shaped favored weapon with great speed and ease. Three times per day, you can make a single ranged attack with a starknife as a swift action. To throw a starknife as a swift action, you must have it in hand, have sufficient actions available to draw the starknife, or have the Quick Draw feat or a similar ability.

Domains

Chaos, Good, Liberation, Luck, Travel

Subdomains

Azata, Curse, Exploration, Fate, Freedom, Revolution

Spells Requiring Worship

Beacon of Luck, Dream Feast, Haze of Dreams, Traveling Dream

Unique Summon Rules

Source: Pathfinder #2: The Skinsaw Murders

Unique Spell Rules

Source: Inner Sea Gods

PFS Legal

Cleric, Druid, Warpriest — Dream : can be prepared as a 5th-level spell

Ranger — Dream : can be prepared as a 4th-level spell