Cayden Cailean
The Drunken Hero, The Accidental God, The Drunken God, The Lucky Drunk, The Merry Drunk, The Merry Insurgent
PFS Legal
Pantheons
Ascended Pantheon, Core Deities, Gnomish Deities, Halfling Deities, Taldan Pantheon
Cayden Cailean (pronounced KAY-den KAY-lee-en) is one of the Ascended: those who achieved godhood by passing the Test of the Starstone. Because of the way in which he passed the Test, he is also known as the "Lucky Drunk", "Drunken Hero", or the "Accidental God".
- Alignment
-
CG
Chaotic GoodA chaotic good character cherishes freedom and the right to make her own way. She might have her own ethics and philosophy, but is not rigidly held by them. She may try to do good each day, perhaps being kind to a stranger or giving money to those less fortunate, but does so purely out of joy. Such a character makes up her own mind up about what is good and right based upon truth and facts, but does not fool herself that evil acts are good. Her goodness is benevolent—perhaps occasionally blind, but always well meant.
A chaotic good character can seem unpredictable, giving alms to an unfortunate outside a church but refusing to make a donation within. She trusts her instincts and could put more stock in the words of a beggar with kind eyes than the teachings of a harsh-looking bishop. She might rob from the rich and give to the poor, or spend lavishly for her own joy and that of her friends. In extreme cases, a chaotic good character may seem reckless in her benevolence. - Nationality
- Taldan
- Areas of Concern
- Ale, bravery, freedom, wine
- Favored Weapon
- Rapier
- Symbol
- Tankard
- Sacred Animals
- Hound
- Sacred Colors
- Silver, tan
- Worshipers
- Brewers, vintners, barkeeps, innkeepers, good adventurers
- Worshipper Alignments
-
NG
Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place., CG
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good.Chaotic GoodA chaotic good character cherishes freedom and the right to make her own way. She might have her own ethics and philosophy, but is not rigidly held by them. She may try to do good each day, perhaps being kind to a stranger or giving money to those less fortunate, but does so purely out of joy. Such a character makes up her own mind up about what is good and right based upon truth and facts, but does not fool herself that evil acts are good. Her goodness is benevolent—perhaps occasionally blind, but always well meant., CN
A chaotic good character can seem unpredictable, giving alms to an unfortunate outside a church but refusing to make a donation within. She trusts her instincts and could put more stock in the words of a beggar with kind eyes than the teachings of a harsh-looking bishop. She might rob from the rich and give to the poor, or spend lavishly for her own joy and that of her friends. In extreme cases, a chaotic good character may seem reckless in her benevolence.Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think. - Realms
- Cayden City, Hero's Heart, Elysium
- Centers of Worship
- Absalom, Andoran, Galt, River Kingdoms, The Shackles, Taldor, Varisia
Edicts
Drink, aid the oppressed, seek glory and adventure
Anathema
Waste alcohol, be mean or standoffish when drunk, oppress the vulnerable
Obedience
Sing a song in praise of freedom, bravery, and your god’s glory (and good looks). The song must be audible to those nearby—friend or foe. Between stanzas, you must pause to drink from a full mug of ale, wine, or other spirits. When the song is done, drink the remaining alcohol while mentally composing the song you will sing on the morrow. If a creature is attracted by your song, do your best to engage it in conversation about the merits of Cayden Cailean. If hostilities become inevitable, leap boldly into the fight without hesitation. Gain a +4 sacred bonus on saving throws against poison effects.Divine Gift
Divine Gifts
The gods do not need to wait for mortals to call upon them for aid to grant boons. At times, when a character performs a particularly devout act or completes a legendary crusade, that character’s deity may choose to reward her with a divine gift.
The timing and frequency in which divine gifts are granted is left strictly to the discretion of the GM. They can be given to a particularly devout worshiper in a time of need. They might be granted upon the completion of a significant quest that furthers the faith. Or they might be rewards given in return for a significant sacrifice made in a deity’s name or dedication shown to the deity. A divine gift can be granted to any creature, even to a follower of a different deity or to a creature who does not worship the divine at all. The only restriction is that a creature must be sapient in order to receive a divine gift, for a creature always has the option to refuse the gift if it so wishes—the freedom to accept or reject such a gift is part of the nature of this boon. However, at the GM’s discretion, rejecting a divine gift from a deity you worship (or accepting a divine gift from a rival deity) may have repercussions.
Divine gifts can be of any power level, but the example gifts presented in the following section focusing upon the core pantheon are all on par with effects that could be granted by a miracle spell—feel free to adjust this power level as you prefer for your home campaign. At your discretion, you can allow divine spellcasters to duplicate the effects of a divine gift (as appropriate for their deity) by casting miracle themselves.
The gods do not need to wait for mortals to call upon them for aid to grant boons. At times, when a character performs a particularly devout act or completes a legendary crusade, that character’s deity may choose to reward her with a divine gift.
The timing and frequency in which divine gifts are granted is left strictly to the discretion of the GM. They can be given to a particularly devout worshiper in a time of need. They might be granted upon the completion of a significant quest that furthers the faith. Or they might be rewards given in return for a significant sacrifice made in a deity’s name or dedication shown to the deity. A divine gift can be granted to any creature, even to a follower of a different deity or to a creature who does not worship the divine at all. The only restriction is that a creature must be sapient in order to receive a divine gift, for a creature always has the option to refuse the gift if it so wishes—the freedom to accept or reject such a gift is part of the nature of this boon. However, at the GM’s discretion, rejecting a divine gift from a deity you worship (or accepting a divine gift from a rival deity) may have repercussions.
Divine gifts can be of any power level, but the example gifts presented in the following section focusing upon the core pantheon are all on par with effects that could be granted by a miracle spell—feel free to adjust this power level as you prefer for your home campaign. At your discretion, you can allow divine spellcasters to duplicate the effects of a divine gift (as appropriate for their deity) by casting miracle themselves.
Source: Planar Adventures
When the character is affected by an effect that freedom can prevent, he can immediately avoid that effect. He must choose to use this gift the instant the effect occurs; if he opts not to use the gift to avoid such a fate, he can save it for use against a future immobilization effect, but he cannot use it to escape the ongoing effect he chose not to avoid.Boons
Deific Obedience
Required feat: Deific Obedience
Evangelist
Source: Inner Sea Gods
PFS Legal
Liberation (Sp)
Drinking Buddy (Su)
Intoxicating Strike (Su)
Exalted
Source: Inner Sea Gods
PFS Legal
Libations (Sp)
Freedom's Ally (Sp)
Wine to Water (Su)
Sentinel
Source: Inner Sea Gods
PFS Legal
Devastating Duelist (Sp)
Light Weapon Master (Ex)
Critical Luck (Ex)
Domains
Chaos, Charm, Good, Strength, Travel
Subdomains
Azata, Competition, Exploration, Ferocity, Love, Lust, Resolve
Spells Requiring Worship
Drunkard's Breath, Enhance Water, Freedom's Toast, Pick Your Poison
Unique Summon Rules
Source: Pathfinder #14: Children of the Void
-
Summon Monster 2
:
Celestial Cayhound
—CG
Chaotic GoodA chaotic good character cherishes freedom and the right to make her own way. She might have her own ethics and philosophy, but is not rigidly held by them. She may try to do good each day, perhaps being kind to a stranger or giving money to those less fortunate, but does so purely out of joy. Such a character makes up her own mind up about what is good and right based upon truth and facts, but does not fool herself that evil acts are good. Her goodness is benevolent—perhaps occasionally blind, but always well meant.(uses riding dog statistics)
A chaotic good character can seem unpredictable, giving alms to an unfortunate outside a church but refusing to make a donation within. She trusts her instincts and could put more stock in the words of a beggar with kind eyes than the teachings of a harsh-looking bishop. She might rob from the rich and give to the poor, or spend lavishly for her own joy and that of her friends. In extreme cases, a chaotic good character may seem reckless in her benevolence. -
Summon Monster 3
:
Satyr
—CG
Chaotic GoodA chaotic good character cherishes freedom and the right to make her own way. She might have her own ethics and philosophy, but is not rigidly held by them. She may try to do good each day, perhaps being kind to a stranger or giving money to those less fortunate, but does so purely out of joy. Such a character makes up her own mind up about what is good and right based upon truth and facts, but does not fool herself that evil acts are good. Her goodness is benevolent—perhaps occasionally blind, but always well meant.(without pipes)
A chaotic good character can seem unpredictable, giving alms to an unfortunate outside a church but refusing to make a donation within. She trusts her instincts and could put more stock in the words of a beggar with kind eyes than the teachings of a harsh-looking bishop. She might rob from the rich and give to the poor, or spend lavishly for her own joy and that of her friends. In extreme cases, a chaotic good character may seem reckless in her benevolence. -
Summon Monster 5
:
Rust Monster
—N
NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism.
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day. -
Summon Monster 5
:
Satyr
—CG
Chaotic GoodA chaotic good character cherishes freedom and the right to make her own way. She might have her own ethics and philosophy, but is not rigidly held by them. She may try to do good each day, perhaps being kind to a stranger or giving money to those less fortunate, but does so purely out of joy. Such a character makes up her own mind up about what is good and right based upon truth and facts, but does not fool herself that evil acts are good. Her goodness is benevolent—perhaps occasionally blind, but always well meant.(with pipes)
A chaotic good character can seem unpredictable, giving alms to an unfortunate outside a church but refusing to make a donation within. She trusts her instincts and could put more stock in the words of a beggar with kind eyes than the teachings of a harsh-looking bishop. She might rob from the rich and give to the poor, or spend lavishly for her own joy and that of her friends. In extreme cases, a chaotic good character may seem reckless in her benevolence.
Unique Spell Rules
Source: Inner Sea Gods
PFS Legal
Bard, Cleric, Inquisitor, Warpriest — Knock : can be prepared as a 1st-level spell [only to open welds, shackles, or chains used to imprison or hobble someone]
Cleric, Inquisitor, Warpriest
- Create Water : can be prepared as a 0-level spell [can create simple ale or wine, 1 cup/level]
- Create Food and Water : can be prepared as a 3rd-level spell [can be used to make ale or wine rather than water (which spoils at the same rate the food does)]