Mythic Spawn Calling Mythic
Conjuration
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear f loating in an empty space. It must arrive in an open location on a surface capable of supporting it.
The creature or object must appear within the spell's range, but it does not have to remain within the range.
Required Worship: Rovagug
Available to
- Casting Time
- 1 weekMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M/DF (bull’s blood, tallow, one or more humanoid victims totaling at least 15 Hit Dice)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.DF (Divine Focus): An item of spiritual significance — e.g. a holy symbol appropriate to your faith, or a druid's or ranger's sprig of holly.Full rule on Archives of Nethys ↗
- Range
- medium (100 ft. + 10 ft./level)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Effect
- one Spawn of RovagugHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- instantaneousHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- noneIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
Upon completion of the ritual, the ground rumbles in a 100- foot radius centered on you. This effect lasts for 1 round. Any creature on the ground in this area that attempts to cast a spell during this round must succeed at a concentration check (DC 20 + spell level) or lose the spell. Any creature on the ground in the area that attempts to attack or move during this round must succeed at a DC 15 Reflex save at the beginning of its turn or fall prone.
At the beginning of your next turn, a massive fissure full of dark fire and shrieking cries appears at a point you designate within the spell’s range, and a Spawn of Rovagug emerges. This creature takes the form of a thunder behemoth (Pathfinder RPG Bestiary 3 39) with the advanced and entropic simple templates. Unlike with summon monster or similar spells, the caster has no control whatsoever over the called creature. The spawn immediately heads in a random direction or toward an obvious target such as a population center, destroying anything in its path, yourself and your allies included.
Any creature may attempt to control the called Spawn of Rovagug via spells like dominate monster or binding. However, if such an attempt fails, it draws the spawn’s attention, and the monster immediately tries to destroy the creature that attempted to control it. Because the Spawn of Rovagug are all magical beasts native to the Material Plane, spells such as banishment or dismissal have no effect on the called spawn.
Mythic variant: When casting this spell, you can specify a particular Spawn of Rovagug— including the Tarrasque, the Armageddon Engine (Pathfinder RPG Bestiary 262); Chemnosit, the Monarch Worm (Pathfinder Campaign Setting: Inner Sea Bestiary 47); or Volnagur, the End-Singer (Inner Sea Bestiary 48)—to call in place of the nameless behemoth spawned by the non-mythic version of this spell. In order to do so, you must expend one use of mythic power plus three additional uses of mythic power per point of Challenge Rating the specified spawn represents above CR 20. These must be expended on the final day of the weeklong ritual to cast the spell.
Variants
-
Spawn Calling
- Mythic Spawn Calling