Pathfinder Codex

Mythic Cure Light Wounds Mythic

Conjuration ( Healing)

Available to

Classes Adept 1, Alchemist 1, Bard 1, Cleric 1, Druid 1, Hunter 1, Inquisitor 1, Investigator 1, Occultist 1, Oracle 1, Paladin 1, Ranger 2, Shaman 1, Skald 1, Spiritualist 1, Warpriest 1, Witch 1
Domains Healing 1
Casting Time
1 standard action
Components
V, S
Range
touch
Target
creature touched
Duration
instantaneous
Saving Throw
Will half (harmless)
Spell Resistance
yes (harmless); see text
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Mythic variant: The damage cured increases to 2d8 points of damage + 2 points per caster level (maximum +10). The spell cures up to 1 point of ability damage if the target is a living creature. The target chooses what type of ability damage is cured.

Variants