Pathfinder Codex

Magic Siege Engine

Transmutation

Available to

Classes Antipaladin 2, Arcanist 2, Cleric 2, Inquisitor 2, Occultist 2, Oracle 2, Paladin 2, Red Mantis Assassin 2, Sorcerer 2, Warpriest 2, Wizard 2
Casting Time
1 standard action
Components
V, S, DF
Range
touch
Target
one siege engine touched
Duration
1 minutes/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
yes (harmless, object)
This spell permits an indirect fire siege engine to bombard its targets with greater accuracy, delivering more damage. The siege weapon receives a +1 enhancement bonus on targeting rolls and damage rolls. If used on a direct fire siege weapon, this spell acts a magic weapon.

Variants