Pathfinder Codex

Death Knell Aura, Greater

Necromancy [ Death, Evil]

PFS Legal

Available to

Classes Arcanist 6, Cleric 6, Inquisitor 6, Oracle 6, Sorcerer 6, Warpriest 6, Witch 6, Wizard 6
Casting Time
1 standard action
Components
V, S
Range
20 ft.
Area
20-ft.-radius emanation, centered on you
Duration
1 round/level (D)
Saving Throw
Will negates
Spell Resistance
yes
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.

Variants