Pathfinder Codex

Sarenrae

The Dawnflower, The Cleansing Light, The Everlight, The Healing Light, The Healing Flame, Sister Cinder, Grandmother Grace

PFS Legal

Pantheons

Core Deities, Halfling Deities, Sandpoint Pantheon

Portrait of Sarenrae

Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae (pronounced SAER-en-ray) is a goddess who teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be.

Alignment
NG
Nationality
Keleshite
Areas of Concern
Healing, honesty, redemption, the sun
Favored Weapon
Scimitar
Symbol
Angelic ankh
Sacred Animals
Dove
Sacred Colors
Blue, gold
Worshipers
Healers, farmers, redeemed evil-doers
Worshipper Alignments
LG , NG , CG , N
Realms
Everlight, Nirvana
Centers of Worship
Absalom, Katapesh, Osirion, Qadira, Taldor, Thuvia

Edicts

Destroy the Spawn of Rovagug, protect allies, provide aid to the sick and wounded, seek and allow redemption

Anathema

Create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil

Obedience

The Dawnflower values the redemptive powers of compassion and patience, and extends them to all who might be capable of good. Offer to heal a stranger of his wounds, either by using the powers granted to you by Sarenrae or with a potion, scroll, or other item you possess. Tell the stranger it is by the will of Sarenrae that you share your healing gifts. You may also use your Heal skill to perform this act of healing service. If you can’t find a stranger who will accept your offer, stand beneath the open sky during the daylight hours. Blindfold yourself with a red-and-gold scarf and try to locate the sun in the sky through the layers of fabric. Gain a +2 sacred bonus on Perception checks.

Divine Gift

Source: Planar Adventures

As the sun rises over the recipient’s home world, he can perform a 10-minute prayer (this may be part of his daily ritual to prepare spells) to invoke the Dawnflower. For the next 24 hours, all healing effects the character generates heal the maximum amount of damage possible. In addition, during this time he can cast breath of life and heal as spell-like abilities 3 times each (CL 20th).

Paladin Code

The paladins of the Dawnflower are fierce warriors, like their goddess. They provide hope to the weak and support to the righteous. Their tenets include the following adages.
  • I will protect my allies with my life. They are my light and my strength, as I am their light and their strength. We rise together.
  • I will seek out and destroy the spawn of the Rough Beast. If I cannot defeat them, I will give my life trying. If my life would be wasted in the attempt, I will find allies. If any fall because of my inaction, their deaths lie upon my soul, and I will atone for each.
  • I am fair to others. I expect nothing for myself but that which I need to survive.
  • The best battle is a battle I win. If I die, I can no longer fight. I will fight fairly when the fight is fair, and I will strike quickly and without mercy when it is not.
  • I will redeem the ignorant with my words and my actions. If they will not turn toward the light, I will redeem them by the sword.
  • I will not abide evil, and will combat it with steel when words are not enough. I do not flinch from my faith, and do not fear embarrassment. My soul cannot be bought for all the stars in the sky.
  • I will show the less fortunate the light of the Dawnflower. I will live my life as her mortal blade, shining with the light of truth.
  • Each day is another step toward perfection. I will not turn back into the dark.

Boons

Deific Obedience

Required feat: Deific Obedience

Evangelist

Source: Inner Sea Gods

PFS Legal

Healing Spirit (Sp)
cure light wounds 3/day, aid 2/day, or remove curse 1/day
Fiery Spirit (Su)
You have spent so much time in the sun, reveling in Sarenrae’s power and meditating on her glory, that its fiery rays have soaked into your very soul. You gain fire resistance 10.
Holy Brand of the Sun (Su)
Your devotion to the Dawnflower allows you to wrap your weapon in her cleansing flames to better bring justice to her foes. For a number of rounds per day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds), you can cause flames to wreathe your weapon. Any weapon you hold while this ability is active becomes a +1 flaming burst weapon. (You can use this ability on a ranged weapon, but can’t apply it directly to a piece of ammunition.) If you drop the weapon or give it away, the flame effect on that weapon immediately ends. If the weapon you hold has an enhancement bonus greater than +1, use the higher bonus. Activating or deactivating this ability is a free action, and the rounds in which you use the ability don’t need to be consecutive.
Exalted

Source: Inner Sea Gods

PFS Legal

Brightness (Sp)
Healing Sunburst (Su)
You can transmute the sun’s burning rays into brilliant, healing fire. You can add your exalted levels to any cleric levels you have to calculate the power of your channel energy ability. In addition, you can spend three of your daily uses of your channel energy ability to channel an especially powerful burst of healing that manifests as a bright burst of sunlight around you. Anyone healed by your channeled energy sunburst who is currently suffering from poison or a nonmagical disease can immediately attempt a new saving throw with a +2 sacred bonus to end the poison or disease effect.
Angelic Ally (Sp)
Once per day as a standard action, you can summon a movanic deva (Pathfinder RPG Bestiary 2 28) to aid you. You gain telepathy with the movanic deva to a range of 100 feet. The deva follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home. The deva doesn’t follow commands that would cause it to violate its alignment by committing evil acts, and it could even attack you if the command is particularly egregious.
Sentinel

Source: Inner Sea Gods

PFS Legal

Firebrand (Sp)
produce flame 3/day, fire breath 2/day, or fireball 1/day
Channel Efficiency (Su)
You are a talented healer, and have honed your ability so that you can preserve your resources while you provide aid to the wounded. You can channel positive energy by consuming a single use of your lay on hands ability instead of two uses. If you don’t have the lay on hands class feature (or if you have lay on hands but can’t use it to channel positive energy), you instead gain a +4 sacred bonus on Heal checks.
Sunburst Strike (Sp)
Once per day, you can channel the effects of sunburst through your weapon. You must declare your use of this ability before you roll your attack. On a hit, the target is affected as if you had cast sunburst, as well as taking normal weapon damage. The sunburst effect you generate affects only the target you have struck, not an area of effect as it would normally. If you miss with your attack, the sunburst ability is wasted.

Domains

Fire, Glory, Good, Healing, Sun

Subdomains

Agathion, Day, Heroism, Light, Medicine, Redemption, Restoration, Resurrection, Revelation, Thirst

Spells Requiring Worship

Mythic Shield of the Dawnflower, Shield of the Dawnflower, Shield of the Dawnflower, Greater, Sign of the Dawnflower, Unwelcome Halo

Unique Summon Rules

Source: Pathfinder #20: House of the Beast

Unique Spell Rules

Source: Inner Sea Gods

PFS Legal

Cleric, Warpriest

  • Sunbeam : can be prepared as a 7th-level spell
  • Sunburst : can be prepared as a 8th-level spell

Cleric, Inquisitor, Warpriest — Flame Blade : can be prepared as a 3rd-level spell

Inquisitor

  • Sunbeam : can be prepared as a 5th-level spell
  • Sunburst : can be prepared as a 6th-level spell
  • Sun Metal : can be prepared as a 1st-level spell

Paladin, Ranger

  • Sunbeam : can be prepared as a 4th-level spell
  • Flame Blade : can be prepared as a 2nd-level spell

Ranger — Daylight : can be prepared as a 3rd-level spell