Pathfinder Codex

Continual Flame

Evocation [ Light]

PFS Legal

Available to

Classes Adept 3, Arcanist 2, Cleric 3, Inquisitor 3, Occultist 2, Oracle 3, Psychic 3, Sorcerer 2, Warpriest 3, Wizard 2
Domains Day 2
Casting Time
1 standard action
Components
V, S, M (ruby dust worth 50 gp)
Range
touch
Target
object touched
Effect
magical, heatless flame
Duration
permanent
Saving Throw
none
Spell Resistance
no
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.