Pathfinder Codex

Mahathallah

Dowager of Illusions, Maiden of Mists (formerly)

Pantheon

Queens of the Night

Portrait of Mahathallah

Mahathallah is a Queen of the Night, one of the female powers who followed Asmodeus into Hell eons ago during the Exodus. She was once a psychopomp usher: a handmaiden of the goddess Pharasma, who was granted the double-edged vision of her own death. She fled Pharasma's side in terrible fear, wishing to avoid her fate. Her religious symbol is a single eye surrounded by mystic runes and a two-toned haze.

Alignment
LE
Areas of Concern
Death, fate, vanity
Favored Weapon
Net
Symbol
Bejeweled skeletal hand
Sacred Animals
Dragonfly
Sacred Colors
Gold, ivory
Worshipers
Alchemists, drug users, embittered dreamers, illusionists, outcasts
Worshipper Alignments
LN , LE , NE
Realms
Voiporl, Hell

Edicts

Become an arbiter of reality, capitalize on the ignorance of others, reject conventional wisdom as falsehood

Anathema

Become too invested in mortal affairs, refuse to hear a truth out of preference for ignorance

Obedience

Spend an hour in deep meditation, reflecting on the nature of the cosmos and your exceptional place above all others in the multiversal scheme—preferably while under the effects of a perception-altering drug. The DC of all illusion spells you cast increases by +2 and you gain a +2 profane bonus on saving throws to resist mind-affecting effects.

Boons

Deific Obedience

Required feat: Deific Obedience

Evangelist

Source: Pathfinder #99: Dance of the Damned

Voice from the Mist (Sp)
Persistent Illusions (Su)
Whenever you cast an illusion spell with a duration of concentration (plus any number of rounds), add half your level to the duration.
Indirect Dose (Su)
You can apply drugs of the injury type to a weapon as if they were poison. Additionally, you can’t accidentally expose yourself to a poison or a drug when applying it to a weapon—though you are still exposed if you roll a 1 when attacking with a poisoned weapon.
Exalted

Source: Pathfinder #99: Dance of the Damned

Mists of the Mind (Sp)
silent image 3/day, invisibility 2/day, or create drug 1/day
Breathe in the Cosmos (Su)
Upon ingesting a drug—including those conjured by the create drug spell—you heal an amount of damage determined by the severity of that drug’s base addictiveness: 1d6 for minor, 2d6 for moderated, 3d6 for major. Additionally, when taking the drug adyton, you automatically succeed at the Will save.
Breathe Out Death (Su)
You know the secrets of controlling the flow of blood and toxins in your body. You gain a +4 saving throw against poison and can no longer become addicted to drugs. Additionally, you gain a +4 bonus on rolls to become stable when reduced to negative hit points. Finally, your life span is supernaturally lengthened, with each aging step (middle age, old, venerable) being postponed by a number of years equal to double your Wisdom score.
Sentinel

Source: Pathfinder #99: Dance of the Damned

Dervish in the Mist (Sp)
disguise self 3/day, blur 2/day, or displacement 1/day
Inescapable Fate (Su)
When you wear armor not made of metal, its maximum Dexterity bonus increases by 2. This applies to armors normally made out of metal, but crafted from different materials like bone or obsidian (see Pathfinder RPG Ultimate Equipment). Additionally, the DC for entangled creatures to escape a net you wield increases by 1 for every 4 Hit Dice you possess.
Cut to the Truth (Su)
Whenever you attack a target and have to roll a percent mischance as a result of effects such as concealment, blur, or similar effects, reduce that percent miss chance by 10%. Additionally, when taking the drug adyton, you automatically succeed at the Will save.
Fiendish Obedience

Required feat: Fiendish Obedience

Evangelist

Source: Book of the Damned

Voice from the Mist (Sp)
Persistent Illusions (Su)
You have experienced incredibly realistic visions and memorable hallucinations as a result of drug-fueled rituals to the Dowager of Illusions, and as such you are particularly gifted at infusing your own illusions with a veneer of reality and believability that helps your unreal creations to persist. Whenever you cast an illusion spell with a duration of concentration (plus any number of rounds), add your level to the additional spell duration.
Indirect Dose (Su)
You can apply drugs of the injury type to a weapon as if they were poison. When you do so, the save DC for the drug increases by 2. Additionally, you can’t accidentally expose yourself to a poison or a drug when applying it to a weapon—though you are still exposed if you roll a 1 when attacking with a poisoned weapon.
Exalted

Source: Book of the Damned

Mists of the Mind (Sp)
silent image 3/day, invisibility 2/day, or create drug 1/day
Breathe In the Cosmos (Su)
Upon ingesting a drug— including those conjured by the create drug spell—you heal an amount of damage determined by the severity of that drug’s base addictiveness: 2d6 hit points for minor, 4d6 hit points for moderate, and 6d6 hit points for major. Additionally, when taking the drug adyton, you automatically succeed at the Will save.
Breathe Out Death (Su)
You know the secrets of controlling the flow of blood and toxins in your body. You gain a +4 saving throw against poison and can no longer become addicted to drugs. Additionally, you gain a +4 bonus on rolls to become stable when reduced to negative hit points. Finally, your life span is supernaturally lengthened; each aging step (middle age, old, venerable) is postponed by a number of years equal to twice your Wisdom score.
Sentinel

Source: Book of the Damned

Dervish in the Mist (Sp)
disguise self 3/day, blur 2/day, or displacement 1/day
Inescapable Fate (Su)
Just as Mahathallah eschews cumbersome armor, you prefer to serve your mistress in flowing robes and shimmering veils. When you wear armor not made of metal, its maximum Dexterity bonus increases by 2. This applies to armors normally made out of metal but crafted from different materials such as bone or obsidian. Additionally, the DC for entangled creatures to escape a net you wield increases by 1 for every 4 Hit Dice you have.
Cut to the Truth (Su)
Whenever you attack a target and have to roll a percent miss chance as a result of effects such as blur or concealment, reduce that percent miss chance by 20%. If this reduces the miss chance to 0%, the creature no longer counts as having concealment against you at all. Additionally, when taking the drug adyton, you automatically succeed at the Will save.

Domains

Death, Evil, Law, Trickery

Subdomains

Deception, Devil, Thievery, Undead

Unique Summon Rules

Source: Pathfinder #99: Dance of the Damned

Unique Spell Rules

Source: Pathfinder #99: Dance of the Damned

Cleric, Warpriest