Pathfinder Codex

Lamashtu

Mother of Monsters, The Demon Queen, Demon Mother, Mother of Beasts, Mother of Demons, Mother of Perversion, Mistress of Insanity, Grandmother Nightmare

PFS Legal

Pantheons

Core Deities, Deities of Tian Xia, Demon Lords

Portrait of Lamashtu

Lamashtu (pronounced lah-MAHSH-too) is the mother and patroness of many misshapen and malformed creatures that crawl, slither, or flap on, above, or below the surface of Golarion. Her religious symbol is a three-eyed jackal head, which may be represented in many ways, and her sacred animal is the jackal.

Alignment
CE
Nationality
Demon
Areas of Concern
Madness, monsters, nightmares
Favored Weapon
Falchion
Symbol
Three-eyed jackal
Sacred Animals
Jackal
Sacred Colors
Red, yellow
Worshipers
Kholo, medusas, harpies, goblins, minotaurs, hidden human cults, the insane, bugbears, deros, lamias, morlocks, ogres, monsters, outcasts
Worshipper Alignments
CN , NE , CE
Realms
Kurnugia, Outer Rifts
Centers of Worship
Belkzen, Irrisen, Katapesh, Nex, Osirion, River Kingdoms, Varisia, Worldwound

Edicts

Bring power to outcasts and the downtrodden, indoctrinate others in Lamashtu's teachings, make the beautiful monstrous, reveal the corruption and flaws in all things

Anathema

Attempt to change that which makes you different, provide succour to Lamashtu's enemies

Obedience

(Deific Obedience) Sacrifice an unwilling living creature in the name of the Mother of Monsters. Draw the process out to inspire the maximum terror and suffering in your victim. The death blow you deal should be savage and destructive—do not grant your sacrifice a clean death. Once the creature is dead, remove one of its bones and sharpen it to a point. Use the bone to cut yourself deeply enough to leave a scar. Leave the sacrificed creature’s mutilated form in the open where scavengers may devour it or travelers may see it and know of Lamashtu’s power. Gain a +1 natural armor bonus to your AC.

(Demonic Obedience) Engage in a tryst with the sincere intention of being impregnated or impregnating your partner, or sacrifice a creature that has been alive for no more than a week. Gain a +4 profane bonus on saves against insanity, confusion, and polymorph effects.

Divine Gift

Source: Planar Adventures

The recipient can disgorge a servitor monster from her body as a full-round action. The monster views the character as its mother and follows her general commands, although it can’t be directly controlled. The exact type of monster spawned is chosen by the GM, but is generally one whose CR is equal to the character’s level (or in the case of an NPC, the character’s own CR). The monster lives for 9 days, after which it dies in a spectacular shower of gore.

Antipaladin Code

The leaders of Lamashtu’s children are proud of their deformities and rage against civilization. They seek to tear the blinders from the eyes of the world and show them the nightmare of nature, the writhing and endlessly fecund truth. Their code is one of bloodshed and howling madness. Its tenets include the following adages.
  • All things are monstrous, and only the weak hide their marks. I show the world as it is.
  • I will bring the outcasts in from the cold and teach them the taste of victory.
  • I fill the wombs. I birth the children. I teach our enemies why they fear the night.
  • I bring madness to the cities, that in their blood and fear they may understand the chaos of the world.
  • I will spread the Mother’s seed. If the blind cannot be taught to see, their children can.

Boons

Deific Obedience

Required feat: Deific Obedience

Evangelist

Source: Inner Sea Gods

Savage Summoner (Sp)
Terrifying Eidolon (Su)
Your eidolon gains the frightful presence evolution for free, if you wish. Whenever you gain a new level in the summoner class (or the evangelist prestige class, if your aligned class has the eidolon class feature) and you reassign your evolution points, you can choose to assign or remove the frightful presence evolution. Once your choice has been made, it can’t be altered until the next time you gain an appropriate level. If you don’t have the eidolon class feature, you can instead use summon monster V once per day as a spell-like ability.
Tainted Ally (Sp)
Once per day as a standard action, you can summon a baregara (Pathfinder RPG Bestiary 3 34). The baregara follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home in the Abyss. The baregara doesn’t follow commands that would cause it to act in lawful, good, or otherwise beneficial ways. Such commands not only earn a snarl of disgust from the creature, but could cause the baregara to attack you if the command is particularly egregious.
Exalted

Source: Inner Sea Gods

Howling Terror (Sp)
cause fear 3/day, mad hallucination 2/day, or fear 1/day
Maddening Thoughts (Su)
Your mind constantly swirls with dark whispers and disturbing thoughts. You gain a +4 profane bonus on saving throws against mind-affecting (compulsion) spells and effects and against divination spells and effects that attempt to read your thoughts. Anyone who targets you with such a spell or effect must succeed at a Will saving throw (with a DC equal to 10 + your Wisdom modifier + 1/2 your Hit Dice) or take 1d4 points of Wisdom damage.
Monstrous Transformation (Sp)
Once per day, you can use baleful polymorph, except you change the target into a horribly mutated form of the chosen animal. The target takes a –4 penalty on its saving throw to resist your spell (if the new form would prove fatal for the creature, it still gains a +4 bonus on its saving throw, effectively negating this penalty). In addition to the other effects of the spell, the subject is in constant pain from its twisted and disfigured form, and takes 1d6 points of nonlethal damage each round. This constant agony imposes a –2 penalty on all of the target’s ability checks, skill checks, saving throws, attack rolls, and damage rolls.
Sentinel

Source: Inner Sea Gods

Ferocious Battler (Sp)
Bestial Jaws (Ex)
Your jaw distends slightly and you grow prominent canines. You gain a bite attack that deals 1d4 points of damage if you’re Medium or 1d3 points of damage if you’re Small, plus half your Strength bonus. When part of a full attack, the bite attack is made at your full base attack bonus – 5. You can also make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is attempted. If the bite attack hits, you gain a +2 bonus on your grapple check and any other grapple check against the same creature this round.
Scarred Form (Su)
An armorlike epidermis of thick scars covers you. You take a –2 penalty on Charisma checks and Charisma-based skill checks. You gain damage reduction 5/—. If you already had damage reduction with no method of bypass (such as from the barbarian’s damage reduction class feature), you instead increase that damage reduction by 5.
Fiendish Obedience

Required feat: Fiendish Obedience

Evangelist

Source: Book of the Damned

Lunatic’s Gift (Sp)
Teratoma (Ex)
You gain a beneficial deformity. Generally, this deformity grants you a secondary natural bite, claw, tail, or tentacle attack dealing 1d6 points of damage (1d4 if you are Small). You gain an additional ability with this extra attack, chosen from the following special features: bleed 3, grab, trip, or a 5-foot increase to reach with the natural attack.
Third Eye (Su)
A third eye opens in your forehead. This eye grants you darkvision to a range of 60 feet (if you already have darkvision, it extends the range of your darkvision by 60 feet) and a +4 profane bonus on Perception checks. Three times per day, as a swift action you can activate a gaze attack that lasts for 1 round. This gaze attack has a range of 30 feet, and it drives those who fail to resist its effects with a Will save permanently insane, as per the spell insanity (DC = 10 + half your Hit Dice + your Charisma modifier).
Exalted

Source: Book of the Damned

Howling Terror (Sp)
Maddening Thoughts (Su)
Your mind constantly swirls with dark whispers and disturbing thoughts. You gain a +4 profane bonus on saving throws against mind-affecting (compulsion) spells and effects and against divination spells and effects that attempt to read your thoughts. Anyone who targets you with such a spell or effect must succeed at a Will saving throw (DC = 10 + half your Hit Dice + your Wisdom modifier) or take 1d4 points of Wisdom damage.
Monstrous Transformation (Sp)
Once per day, you can cast baleful polymorph as a swift action, except you change the target into a horribly mutated form of the chosen animal. In addition to the other effects of the spell, the subject is in constant pain due to its twisted and disfigured form, and it takes a –2 penalty on ability checks, attack rolls, damage rolls, saving throws, and skill checks.
Sentinel

Source: Book of the Damned

Ferocious Battler (Sp)
Bestial Jaws (Ex)
Your body has reacted to your faith in the Demon Queen, and as a result, your jaw distends slightly and you grow prominent canines. You gain a bite attack that deals 1d4 points of damage if you’re Medium or 1d3 points of damage if you’re Small, plus half your Strength bonus. When part of a full attack, the bite attack is made at your full base attack bonus – 5. You can also make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is attempted. If the bite attack hits, you gain a +2 bonus on your grapple check and any subsequent grapple checks against the same creature this round.
Scarred Form (Su)
An armor-like epidermis of thick scars covers you. You take a –2 penalty on Charisma checks and Charisma-based skill checks. You gain damage reduction 5/—. If you already had damage reduction with no method of bypass (such as from the barbarian’s damage reduction class feature), you instead increase that damage reduction by 5.
Demonic Obedience

Required feat: Demonic Obedience

Demoniac

Source: Book of the Damned - Volume 2: Lords of Chaos

Lunatic’s Gift (Sp)
Teratoma (Ex)
You gain a beneficial deformity. Generally, this deformity manifests as a tentacle, tail, claw, or bite that grants you a secondary natural attack dealing 1d6 (1d4 for Small creatures) points of damage. You gain an additional ability depending on the attack chosen as well—this ability can be chosen from the following special attacks: bleed 3, grab, trip, or a 5-foot increase to reach with the natural attack.
Third Eye (Su)
A third eye opens in your forehead. This eye grants you darkvision to a range of 60 feet (if you already have darkvision, it extends the range of your darkvision by 60 feet) and a +4 profane bonus on Perception checks. Three times per day, you may use a gaze attack that lasts for 1 round; activating this gaze attack is a swift action. This gaze attack has a range of 30 feet, and drives those who fail to resist its effects with a Will save permanently insane, as per the spell insanity (save DC equals 10 + half your HD + your Charisma modifier).

Domains

Chaos, Evil, Madness, Strength, Trickery

Subdomains

Cannibalism, Corruption, Deception, Demon, Ferocity, Insanity, Nightmare, Riot, Thievery, Truth

Spells Requiring Worship

Monstrous Extremities

Unique Summon Rules

Source: Pathfinder #5: Sins of the Saviors

Unique Spell Rules

Source: Inner Sea Gods

Cleric, Warpriest — Nightmare : can be prepared as a 6th-level spell

Cleric, Druid, Warpriest — Baleful Polymorph : can be prepared as a 5th-level spell

Other Rules

Druids/Rangers can use summon nature's ally spells to summon fiendish animals from the same level summon monster list.

Source: Inner Sea Gods