Ketephys
The Hunter
PFS Legal
Pantheon
Ketephys is the tight-lipped elven god of the hunt, who instructs his followers to care for the forest and defend it from his arch-enemy Treerazer.
- Alignment
-
CG
Chaotic GoodA chaotic good character cherishes freedom and the right to make her own way. She might have her own ethics and philosophy, but is not rigidly held by them. She may try to do good each day, perhaps being kind to a stranger or giving money to those less fortunate, but does so purely out of joy. Such a character makes up her own mind up about what is good and right based upon truth and facts, but does not fool herself that evil acts are good. Her goodness is benevolent—perhaps occasionally blind, but always well meant.
A chaotic good character can seem unpredictable, giving alms to an unfortunate outside a church but refusing to make a donation within. She trusts her instincts and could put more stock in the words of a beggar with kind eyes than the teachings of a harsh-looking bishop. She might rob from the rich and give to the poor, or spend lavishly for her own joy and that of her friends. In extreme cases, a chaotic good character may seem reckless in her benevolence. - Nationality
- Elf
- Areas of Concern
- Forestry, hunting, the moon
- Favored Weapon
- Bow
- Symbol
- Hawk with moon and sun
- Sacred Animals
- Hawk
- Sacred Colors
- Gold, silver
- Worshipers
- Elves
- Worshipper Alignments
-
NG
Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place., CG
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good.Chaotic GoodA chaotic good character cherishes freedom and the right to make her own way. She might have her own ethics and philosophy, but is not rigidly held by them. She may try to do good each day, perhaps being kind to a stranger or giving money to those less fortunate, but does so purely out of joy. Such a character makes up her own mind up about what is good and right based upon truth and facts, but does not fool herself that evil acts are good. Her goodness is benevolent—perhaps occasionally blind, but always well meant., CN
A chaotic good character can seem unpredictable, giving alms to an unfortunate outside a church but refusing to make a donation within. She trusts her instincts and could put more stock in the words of a beggar with kind eyes than the teachings of a harsh-looking bishop. She might rob from the rich and give to the poor, or spend lavishly for her own joy and that of her friends. In extreme cases, a chaotic good character may seem reckless in her benevolence.Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think. - Realms
- Amaranthine Forest, Elysium
- Centers of Worship
- Kyonin, Sovyrian
Edicts
Hunt and kill demons and undead, maintain the health of the forest, provide for your community
Anathema
Take more than needed from wilderness, hunt an animal for sport, aid Treerazer or his minions
Obedience
Go into the woods sometime between dusk and dawn. Find a set of animal prints, and track the creature down. When you find the creature, do not kill it, but instead kneel down near it and thank it for being part of the forest. Leave an appropriate food offering for this creature, and go without waking it up if it is sleeping or frightening it if it is awake. If it accepts your offering, once you have left or it awakens, you gain a +2 sacred bonus on Handle Animal and wild empathy checks. You can also attempt Handle Animal checks untrained, even if the task would normally require that you be trained. If there are no woods nearby, you can track an animal through a different kind of natural terrain instead. If you cannot access natural terrain of any kind, you cannot perform this obedience.Boons
Deific Obedience
Required feat: Deific Obedience
Evangelist
Source: Faiths of Golarion
PFS Legal
Woods-walker (Sp)
Moonlight Vision (Ex)
You hunt at night, during Ketephys’s hour, and your experiences have heightened your perception in poor lighting conditions. You gain low-light vision. If you already have low-light vision, you instead gain darkvision with a range of 60 feet. You also gain a +4 sacred bonus on Perception checks at night.
Verdant Camouflage (Ex)
You know how to disappear as well as the Hunter himself does. You can use the Stealth skill even when being observed, as per the ranger’s hide in plain sight ability, and whenever you are moving at half speed or slower, you have concealment from enemies. You gain a +4 sacred bonus on Stealth checks while in the forest.
Exalted
Source: Faiths of Golarion
PFS Legal
Nature’s Remedy (Sp)
Beckon Creatures (Su)
Your connection to the animals of the forest is deep, and they come running when they hear your call as quickly as they would come to help Ketephys. You gain wild empathy as per a druid of your character level. Once per day as a standard action, you can let out a cry and all animals within 200 feet immediately come to you as quickly as possible. They will not take unnecessarily dangerous risks to reach you, such as leaping over wide streams. This is a magical call, and animals respond even if unable to hear the call due to environmental conditions or deafness. For a number of minutes equal to your exalted level, you can communicate with these animals as if you had cast speak with animals. They are automatically friendly to you but are not obligated to do what you ask.
Heal Poison (Ex)
You have studied the venoms and poisons of the natural world enough to avoid their effects and help your allies. You gain immunity to poison. As a standard action when an ally is poisoned, you can attempt a Heal check to study the poison. If the result of your check exceeds the DC of the poison by 5, you immediately neutralize the poison and reverse the instantaneous or permanent effects caused by the poison, such as ability damage. You do not heal hit point damage or ability damage or drain caused by any other effects, and you must attempt a separate check for each poison affecting your ally. You must be adjacent to your ally to use this ability. If you fail, you cannot use this ability for either that ally or that poison for 1 week.
Sentinel
Source: Faiths of Golarion
PFS Legal
Nature’s Offense (Sp)
Forest’s Ward (Su)
You are a sacred guardian of the forest, protecting the wilderness as Ketephys does, and the forest protects you in turn. Whenever you are in the forest, you gain a +2 sacred bonus to AC. No matter what terrain you are in, creatures of the animal type must succeed at a Will save (DC = 10 + your Hit Dice) or be unable to attack you unless you harm them first.
Hunter’s Shot (Ex)
You have practiced Ketephys’s art of archery for so long that you can ignore effects that would ruin shots for lesser archers—some say your aim is as good as that of the Hunter himself. You ignore cover or concealment from plants, though trees large enough to completely block your vision still provide total cover to the target. You also take no penalties on your ranged attacks due to the effects of wind, and you ignore any miss chance caused by mundane or magical winds. This ability functions no matter what terrain you are in.
Domains
Animal, Chaos, Good, Plant, Weather
Subdomains
Unique Spell Rules
Source: Faiths of Golarion
PFS Legal
Cleric, Warpriest
- Arcane Mark : can be prepared as a 0-level spell
- Charm Animal : can be prepared as a 1st-level spell
- Animal Aspect : can be prepared as a 2nd-level spell
- Hold Animal : can be prepared as a 2nd-level spell
- Aspect of the Stag : can be prepared as a 4th-level spell