Pathfinder Codex

Groetus

God of the End Times, God of the End of the World, Harbinger of Last Days

PFS Legal

Pantheon

Other Deities

Portrait of Groetus

Overlooking all of Pharasma's Boneyard is another, lesser god. This is Groetus (pronounced GRO-tus), the god of the End Times, a sentient and uncaring moonlet that looks down upon the Boneyard and waits for the last living soul to die. According to the Concordance of Rivals, when Pharasma judges the last soul after the last living body dies on the Universe, Groetus will descend to the Boneyard to meet with Pharasma on her crumbling throne before he moves on to the Universe to "clean up" and pack the dust away for another reality. Groetus will fade from existence once he has confirmed that nothing is left; yet, just like how Pharasma came from a previous reality, a new Survivor will escape the destruction to recreate the cosmos.

Alignment
CN
Areas of Concern
Empty places, oblivion, ruins
Favored Weapon
Heavy flail
Symbol
Skull-faced moon
Worshipers
Doomsayers
Worshipper Alignments
CG , N , CN , CE
Realms
Sky above the Boneyard
Centers of Worship
Geb, Nidal, Sodden Lands, Ustalav

Edicts

Preach of the upcoming end times, destroy that which has outlived its usefulness, put the suffering out of their misery

Anathema

Artificially extend something's existence or life span, spread hope

Obedience

Preach of the coming end times to a listener who has not yet accepted this truth. If the person leaves or otherwise refuses to listen to you for the full hour, you must find another person to preach to so that you are proselytizing the entire time. Alternatively, if no one at all is available to listen, spend an hour contemplating ways and times the world might end—do so in an empty place where nothing lives and no person except Groetan worshipers have been for at least a month. While you contemplate, deface any surface available to you with unholy images and symbols, such as a skull-like moon. You then gain a +1 sacred or profane bonus on Will saving throws. The type of bonus depends on your alignment— if you’re neither good nor evil, you must choose either sacred or profane the first time you perform your obedience, and this choice can’t be changed.

Boons

Deific Obedience

Required feat: Deific Obedience

Evangelist

Source: Inner Sea Faiths

PFS Legal

Doomsayer (Sp)
doom 3/day, augury 2/day, or bestow curse 1/day
Consume Essence (Su)
As Groetus will one day consume all existence, so do you seek to consume other mortals. Once per day, you can consume the essence of a dead creature. You must touch the target corpse, which can attempt a Fortitude saving throw (DC = 10 + 1/2 your Hit Dice + your Charisma modifier). If it fails this saving throw, the target is destroyed as per disintegrate, and you gain 1d8 temporary hit points. These temporary hit points last for a number of hours equal to your Hit Dice.
Whispers of Insanity (Su)
Once per day as a standard action, you can whisper an insight gleaned from Groetus to shatter the mind of another creature within 30 feet. The target must attempt a Will saving throw (DC = 10 + 1/2 your Hit Dice + your Charisma modifier). If it fails, the target is driven mad by thoughts and concepts far beyond what the brain can handle, as if the workings of Thassilonian magic were revealed to a common ant; it is affected as if by the insanity spell. In addition to the normal ways to remove this spell, this ability’s maddening thoughts can be removed using modify memory. A successful Knowledge (religion) check (DC = 10 + 1/2 your Hit Dice + your Charisma modifier) reveals this additional way to negate the effect.
Exalted

Source: Inner Sea Faiths

PFS Legal

Maddening Voice (Sp)
Silent Witness (Su)
Emulating Groetus, you can observe your surroundings and the people within them without being heeded or harmed. Once per day as a full-round action, you can protect yourself with the effects of invisibility, nondetection, and sanctuary for 10 minutes per Hit Die you possess. Anyone who succeeds at a Will saving throw (DC = 10 + 1/2 your Hit Dice + your Wisdom modifier) or a caster level check (DC = 11 + your Hit Dice) against these effects sees a glimpse of something unfathomable and becomes confused for 1 round unless it succeeds at a second Will save with the same DC.
Infinite Patience (Su)
You will serve Groetus until the end of the world, no matter how long you must wait. You cannot die of old age, even by magical means, although aging otherwise affects you normally. In addition, once per day as a standard action, you can choose any one action you could ready and define a condition under which you will take that action. Within the next 24 hours, whenever you observe that condition, you can take the chosen action as an immediate action.
Sentinel

Source: Inner Sea Faiths

PFS Legal

Endbringer (Sp)
true strike 3/day, death knell 2/day, or keen edge 1/day
Visions of the End (Su)
Once per day as a full-round action, you can gain a sudden vision of a target’s doom. You gain the benefits of augury, know the enemy, and locate weakness simultaneously, all regarding the same creature or object (even if the spell normally doesn’t function with objects) and its death or undoing. You can use the locate weakness effect on only the target creature.
Frightful Presence (Su)
You have looked into oblivion, and its horrors are reflected in your eyes. You can terrify foes as a free action whenever you take an offensive action, such as attacking. Foes within 30 feet of you and with fewer Hit Dice than you must succeed at a Will saving throw or become shaken for a number of rounds equal to your Hit Dice (DC = 10 + 1/2 your Hit Dice + your Charisma modifier). If the victim has 4 or fewer Hit Dice, it becomes panicked instead. Foes with more Hit Dice than you are immune to this ability.

Domains

Chaos, Darkness, Destruction, Madness, Void

Subdomains

Catastrophe, Entropy, Insanity, Loss, Night, Stars, Truth

Spells Requiring Worship

Curse Item

Unique Summon Rules

Source: Pathfinder #64: Beyond the Doomsday Door

Unique Spell Rules

Source: Inner Sea Faiths

PFS Legal

Cleric, Warpriest

  • Fear : can be prepared as a 4th-level spell
  • Confusion, Lesser : can be prepared as a 2nd-level spell [clerics with madness or void domain only]
  • Confusion : can be prepared as a 4th-level spell [clerics with madness or void domain only]