Deskari
Lord of the Locust Host, Demon Lord of Infestation and Locusts, Usher of the Apocalypse, Locust Lord
PFS Legal
Pantheon
Deskari (pronounced des-KAR-ee) was the demon lord of infestation and locusts who was killed by adventurers in 4718 AR at the conclusion of the Fifth Mendevian Crusade.
- Alignment
-
CE
Chaotic EvilA chaotic evil character is driven entirely by her own anger and needs. She is thoughtless in her actions and acts on whims, regardless of the suffering it causes others.
In many ways, a chaotic evil character is pinned down by her inherent nature to be unpredictable. She is like a spreading fire, a coming storm, an untested sword blade. An extreme chaotic evil character tends to find similarly minded individuals to be with—not out of any need for company, but because there is a familiarity in this chaos, and she relishes the opportunity to be true to her nature with others who share that delight. - Areas of Concern
- Chasms, infestations, locusts
- Favored Weapon
- Scythe
- Symbol
- Bloody locust wings
- Sacred Animals
- Locust
- Sacred Colors
- Green, red
- Worshipers
- Demons and denizens of the Worldwound, Sarkoris Kellid cultists, fallen crusaders, doomsayers, worms that walk
- Worshipper Alignments
-
CN
Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think., NENeutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest., CE
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him.Chaotic EvilA chaotic evil character is driven entirely by her own anger and needs. She is thoughtless in her actions and acts on whims, regardless of the suffering it causes others.
In many ways, a chaotic evil character is pinned down by her inherent nature to be unpredictable. She is like a spreading fire, a coming storm, an untested sword blade. An extreme chaotic evil character tends to find similarly minded individuals to be with—not out of any need for company, but because there is a familiarity in this chaos, and she relishes the opportunity to be true to her nature with others who share that delight. - Realms
- Rasping Rifts, Outer Rifts
Obedience
Meditate while allowing insects or worms of any type to crawl upon your body—if no such vermin is available, you must instead lie facedown in a trench dug into soil and mouth prayers to Deskari into the dirt while scratching yourself with sharp bits of bone or wood. Gain a +4 profane bonus on all saving throws against disease and against effects caused by vermin.Boons
Demonic Obedience
Required feat: Demonic Obedience
Demoniac
Source: Book of the Damned - Volume 2: Lords of Chaos
Swarming Susurrus (Sp)
Swarm Walker (Su)
Swarm Master (Sp)
Fiendish Obedience
Required feat: Fiendish Obedience
Evangelist
Source: Book of the Damned
Locusts’ Gifts (Sp)
Avatar of the Locust Host (Sp)
Infestation of Flesh (Su)
Exalted
Source: Book of the Damned
Swarming Susurrus (Sp)
Swarm-Walker (Su)
Swarm Master (Sp)
Sentinel
Source: Book of the Damned
Split the Earth (Sp)
Planar Wound (Su)
Welcome the Rasping Rifts (Sp)
Domains
Chaos, Destruction, Evil, War
Subdomains
Spells Requiring Worship
Unique Summon Rules
Source: Pathfinder #78: City of Locusts
- Summon Monster 4 : Vermlek
- Summon Monster 5 : Fiendish Giant Locust
- Summon Monster 6 : Fiendish Giant Mosquito
Unique Spell Rules
Source: Pathfinder #78: City of Locusts
Antipaladin, Cleric, Warpriest
- Cape of Wasps : can be prepared as a 4th-level spell
- Vermin Shape I : can be prepared as a 4th-level spell
Cleric, Warpriest
- Create Pit : can be prepared as a 3rd-level spell
- Vermin Shape II : can be prepared as a 5th-level spell
- Acid Pit : can be prepared as a 6th-level spell