Brigh
The Whisper in the Bronze, Bronze Lady, The Whisper in Bronze, The Whisperer in Bronze
PFS Legal
Pantheons
Brigh (pronounced BRY) is the goddess of invention and seems to particularly favor creations that take on a life of their own, like clockworks or constructs. The sort of creative minds who engage in the sort of invention that Brigh most favors, however, are often not prone to worship or evangelization—they tend to devote themselves to invention instead. As a result, her following is not very large.
No one seems to know whether Brigh was once a mortal granted divinity, or whether she was a construct granted not only life but a potent spark of true divinity.
- Alignment
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N
NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism.
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day. - Nationality
- Taldan
- Areas of Concern
- Clockwork, invention, time
- Favored Weapon
- Light hammer
- Symbol
- Mask with forehead rune
- Sacred Animals
- Termite
- Sacred Colors
- Bronze, silver
- Worshipers
- Humans, gnomes, aiuvarins, dromaars, androids, sentient constructs
- Worshipper Alignments
-
NG
Neutral GoodA neutral good character is good, but not shackled by order. He sees good where he can, but knows evil can exist even in the most ordered place., LN
A neutral good character does anything he can, and works with anyone he can, for the greater good. Such a character is devoted to being good, and works in any way he can to achieve it. He may forgive an evil person if he thinks that person has reformed, and he believes that in everyone there is a little bit of good.Lawful NeutralA lawful neutral character admires order and tradition, or seeks to live by a code. He might fear chaos and disorder, and perhaps have good reason to do so from past experience. A lawful neutral person is not as concerned about who rules him so much as how secure he and his compatriots are, and finds great solace in the normality of society. Such a character may admire the strongest of leaders and punishments if they keep order, and he may support wars against other nations even if his own country is a brutal invader—his only concern is the rightness of the military action., N
A lawful neutral character who follows his own code never breaks it willingly, and may become a martyr to defend it.NeutralA neutral character is unusual in that she may have one of two distinct philosophies: she may be a person who is neutral because of distrust or apathy toward others, or one who wishes to have a truly neutral stance in the world and rejects extremism., CN
A neutral character could seem selfish or disinterested. She might be driven primarily by an acceptance of fate, and the most extreme followers of this alignment become hermits, hiding from the zealots of the world. Some neutral characters, however, strive openly for neutrality, and shun any act that veers too extremely toward any alignment. This type of neutral character prides herself on navigating her way between law and chaos, evil and good. She may have a fatalistic view in the face of nature and the fundamental power of night and day.Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think., NENeutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest.
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him. - Realms
- Citadel of Resplendent Clockwork, Axis
- Centers of Worship
- Absalom, Druma, Mana Wastes, Nex
Edicts
Craft new creations, pay attention to details, share achievements
Anathema
Carelessly destroy others' creations or research, enslave intelligent constructs, abuse constructs, refuse to acknowledge or learn from mistakes
Obedience
While reciting formulas from Logic of Design, you must craft a new creation, continue work on an elaborate device or object, or disassemble an existing creation to see how it works. Favored projects among the church include useful gear, magic items, innovative toys, and contraptions invented primarily to see if they would work rather than to solve a specific problem. Share the knowledge you discover while working on this project. If no people are around to hear or read your observations, or you are incapable of communicating with anyone, instead write down notes about your work to publish or otherwise share with others later. If you can share these notes with someone but choose not to, your obedience is unfulfilled; the requirement to share a set of these notes needs only be met once for that set of notes. You gain a +4 sacred or profane bonus on Disable Device checks. The type of bonus depends on your alignment—if you’re neither good nor evil, you must choose either sacred or profane the first time you perform your obedience, and this choice can’t be changed.Boons
Deific Obedience
Required feat: Deific Obedience
Evangelist
Source: Inner Sea Faiths
PFS Legal
Voice of Bronze (Sp)
Living Construct (Su)
Time Bounce (Sp)
Exalted
Source: Inner Sea Faiths
PFS Legal
Creator (Sp)
Protected by the Machine (Su)
Inspired Crafting (Su)
Sentinel
Source: Inner Sea Faiths
PFS Legal
Bronze Warrior (Sp)
Constructed Form (Su)
Call to Battle (Su)
Domains
Artifice, Earth, Fire, Knowledge
Subdomains
Spells Requiring Worship
Unique Summon Rules
Source: Pathfinder #86: Lords of Rust
- Summon Monster 1 : Clockwork Spy PFS Legal
- Summon Monster 4 : Clockwork Servant PFS Legal
- Summon Monster 6 : Clockwork Soldier PFS Legal
Unique Spell Rules
Source: Pathfinder #86: Lords of Rust
PFS Legal
Cleric, Warpriest
- Unbreakable Construct : can be prepared as a 5th-level spell []
- Control Construct : can be prepared as a 7th-level spell []
- Make Whole : can be spontaneously cast as a 2nd-level spell
- Mending : can be spontaneously cast as a 0-level spell
- Soothe Construct : can be spontaneously cast as a 4th-level spell
Inquisitor
- Mending : can be prepared as a 1st-level spell
- Make Whole : can be prepared as a 2nd-level spell
- Soothe Construct : can be prepared as a 3rd-level spell