Pathfinder Codex

Control Construct

Transmutation

PFS Legal

Available to

Classes Arcanist 7, Occultist 6, Sorcerer 7, Wizard 7
Casting Time
1 standard action
Components
V, S
Range
close (25 ft. + 5 ft./2 levels)
Target
one construct
Duration
concentration
Saving Throw
none (see text)
Spell Resistance
no
You wrest the control of a construct from its master. For as long as you concentrate, you can control the construct as if you were its master. You must make a Spellcraft check each round to maintain control. The DC of the Spellcraft check is (10 + the construct’s HD). If the construct’s creator or master is present and trying to control the construct, you both must make opposed Spellcraft checks each round to control the construct.