Pathfinder Codex

Barzahk

The Passage

In AP #143 ,the additional spellcasting options for clerics of Barzahk on page 78, as well as the expanded summoning options, obedience, and boons on page 79, are legal for play. The spell that clerics of Barzahk have access to as a 9th level spell is teleportation

Pantheon

Psychopomp Usher

Barzahk is the psychopomp usher responsible for maintaining the Dead Roads, the route network used by the psychopomps to travel to the Universe, and for escorting the souls of those who die far from their home. Barzahk also keeps track of visitors arriving at and leaving the Boneyard.Their symbol of office is the artefact known as Surcease of Sorrows.

Alignment
N
Areas of Concern
Compasses, travelers, vigils
Favored Weapon
Club
Symbol
Two straight lines that converge vertically through a circle
Worshipers
Guards, Pilgrims, Nomads, Sailors
Worshipper Alignments
NG , LN , N , CN , NE
Realms
Dead Roads, Boneyard

Edicts

Aid travelers and those who return from the dead, tend to roadside graves, find missing objects or people

Anathema

Celebrate specific calendar dates over others, avoid travel or change, freeze time for an object or creature

Obedience

Walk a road for an hour and keep a constant eye out for signs of fallen travelers or roadside graves. Tend to any of either you find. Gain a +4 insight bonus on Survival and Knowledge (geography) checks to find locations and avoid becoming lost, as well as on saving throws against magic effects that would force you to become lost (such as the maze spell).

Boons

Deific Obedience

Required feat: Deific Obedience

Evangelist

Source: Pathfinder #143: Borne by the Sun's Grace

Know Who Passed (Sp)
alarm 3/day, perceive cues 2/day, or speak with dead 1/day
Wings of the Wanderer (Su)
As a standard action, you can assume the form of a giant raven as if using the spell beast shape II. While in this form, you gain the raven’s scavenger extraordinary ability, a +2 insight bonus to AC, and a +3 insight bonus on Perception checks. You can retain this form for 1 hour per HD you have; this time does not need to be consecutive, but it must be used in 1-hour increments. While in raven form, you can increase or decrease your size as a standard action, as if you had cast reduce person or enlarge person (self only); these spells have their normal duration, treating your Hit Dice as your caster level, but casting either consumes 1 hour of your daily shapeshifting allotment.
Terrain Dominance
Your passage is rarely impeded by landscapes or weather. For every 5 HD you have, you gain one terrain dominance as if you were a horizon walker; you do not need to have the terrain mastery class feature to select a terrain dominance. If you do not have a favored terrain bonus from another source, treat your favored terrain bonus as +2 when dealing with creatures native to the terrains over which you have dominance; you do not otherwise gain the benefits of favored terrain.
Exalted

Source: Pathfinder #143: Borne by the Sun's Grace

Prepared Traveler (Sp)
Seasoned Traveler (Ex)
You no longer take nonlethal damage from moving at a hustle overland. You gain Endurance and Nimble Moves as bonus feats.
Into the Dead Roads (Su)
Once per day as a full-round action, you can open a door to the Dead Roads and guide others with you to cross huge distances or travel the planes. This duplicates the effects of a shadow walk or plane shift spell, with a caster level equal to twice your Hit Dice. In the case of a plane shift spell, the effect is not instantaneous, instead requiring 2d6 hours of travel by foot to arrive at a random point on the target plane.
Sentinel

Source: Pathfinder #143: Borne by the Sun's Grace

Find the Lost (Sp)
Studied Hunter (Ex)
You are adept at tracking, understanding, and assisting a specific kind of creature. Select a creature type from the ranger’s list of favored enemies. You gain a +2 bonus on Survival checks to track creatures of this type or subtype, and on Diplomacy, Heal, Knowledge, and Sense Motive checks regarding them. You also gain a +1 dodge bonus to AC against attacks from creatures of this type. For every 5 Hit Dice you have, you can select one additional type or subtype to apply these bonuses to, and at each such interval, the bonus gained regarding any one studied type or subtype increases by 2 for skill checks and by 1 for AC.
Warden of the Ways (Su)
You no longer need to drink, eat, or sleep to survive, though you must still rest with only light activity for at least 2 hours a day to renew your spells. While on a road, pathway, or tunnel, you gain DR 4/—; your GM has final approval over what qualifies as a road, pathway, or tunnel.
Monitor Obedience

Required feat: Monitor Obedience

None

Source: Concordance of Rivals

Prepared Traveler (Sp)
Seasoned Traveler (Ex)
You no longer take nonlethal damage from moving at a hustle overland. You gain Endurance and Nimble Moves as bonus feats.
Into the Dead Roads (Su)
Once per day as a full-round action, you can open a door to the Dead Roads and guide others with you to cross huge distances or travel the planes. This duplicates the effects of a shadow walk or plane shift spell, with a caster level equal to twice your Hit Dice. In the case of a plane shift spell, the effect is not instantaneous, instead requiring 2d6 hours of travel by foot to arrive at a random point on the target plane.

Domains

Knowledge, Protection, Repose, Travel

Unique Summon Rules

Source: Pathfinder #143: Borne by the Sun's Grace

Unique Spell Rules

Source: Pathfinder #143: Borne by the Sun's Grace

Cleric, Warpriest