Baphomet
Lord of the Minotaurs, Lord of the Labyrinth, Demon Lord of Beasts and Labyrinths
PFS Legal
Pantheon
Baphomet (pronounced BAPH-oh-meh), demon lord of beasts, mazes, and traitors, rules over the Abyssal realm known as the Ivory Labyrinth.
- Alignment
-
CE
Chaotic EvilA chaotic evil character is driven entirely by her own anger and needs. She is thoughtless in her actions and acts on whims, regardless of the suffering it causes others.
In many ways, a chaotic evil character is pinned down by her inherent nature to be unpredictable. She is like a spreading fire, a coming storm, an untested sword blade. An extreme chaotic evil character tends to find similarly minded individuals to be with—not out of any need for company, but because there is a familiarity in this chaos, and she relishes the opportunity to be true to her nature with others who share that delight. - Areas of Concern
- Beasts, labyrinths, minotaurs
- Favored Weapon
- Glaive
- Symbol
- Brass minotaur head
- Sacred Animals
- Aurochs
- Sacred Colors
- Gold, red
- Worshipers
- Conspirators, minotaurs, secret societies, glabrezu demons
- Worshipper Alignments
-
CN
Chaotic NeutralA chaotic neutral character values his own freedom and ability to make choices. He avoids authority and does not fear standing out or appearing different. In extreme cases, he may embrace a lifestyle entirely suited to himself— living in a cave near a city, becoming an artist, or otherwise challenging traditions. He never accepts anything at face value and makes up his own mind rather than blindly accepting what others tell him to do or think., NENeutral EvilMotivated by his own needs and wants, a neutral evil character is without conscience, acting only for self-gratification. He might surround himself with the trappings of cults and evil, but does so purely because it brings him closer to sin and wickedness. While a lawful evil person is inclined to bargain and a chaotic evil one to lash out, a neutral evil person is inclined only to look out for himself. In many ways, he epitomizes evil, since he has no clear loyalty to anything except absolute self-interest., CE
An extremist neutral evil character tends to be a loner, since he has either betrayed or slain those who came close to knowing him.Chaotic EvilA chaotic evil character is driven entirely by her own anger and needs. She is thoughtless in her actions and acts on whims, regardless of the suffering it causes others.
In many ways, a chaotic evil character is pinned down by her inherent nature to be unpredictable. She is like a spreading fire, a coming storm, an untested sword blade. An extreme chaotic evil character tends to find similarly minded individuals to be with—not out of any need for company, but because there is a familiarity in this chaos, and she relishes the opportunity to be true to her nature with others who share that delight. - Realms
- Tower of Horns, Ivory Labyrinth, Outer Rifts
Edicts
Confuse paths and roads, outwit your foes instead of overpowering them, unleash beasts to kill others
Anathema
Kill something that cannot seriously harm to you, bargain with Asmodeus
Obedience
Remain motionless for 55 minutes, and then spend the last 5 minutes speaking 50 observations regarding your surroundings into a hollowed-out bull’s horn. Gain immunity to maze and a +4 profane bonus on saving throws against confusion and insanity effects.Boons
Demonic Obedience
Required feat: Demonic Obedience
Demoniac
Source: Book of the Damned - Volume 2: Lords of Chaos
Conspirator's Whisper (Sp)
Minotaur Form (Su)
Maze of Madness (Sp)
Fiendish Obedience
Required feat: Fiendish Obedience
Evangelist
Source: Book of the Damned
Walk among the Herd (Sp)
Unquestioned Influence (Sp)
Invoke Tempter (Sp)
Exalted
Source: Book of the Damned
Conspirator’s Whisper (Sp)
Minotaur Form (Su)
Maze of Madness (Sp)
Sentinel
Source: Book of the Damned
Might of the Labyrinth (Sp)
Devouring Beast (Ex)
Invocation of the Gorgon (Su)
Domains
Subdomains
Spells Requiring Worship
Unique Summon Rules
Source: Pathfinder #77: Herald of the Ivory Labyrinth
- Summon Monster 5 : Half-Fiend Minotaur
- Summon Monster 6 : Fiendish Chimera
Unique Spell Rules
Source: Pathfinder #77: Herald of the Ivory Labyrinth
Antipaladin, Ranger
- Monstrous Physique I : can be prepared as a 2nd-level spell
- Monstrous Physique II : can be prepared as a 3rd-level spell
- Monstrous Physique III : can be prepared as a 4th-level spell
Cleric, Warpriest — Maze : can be prepared as a 8th-level spell
Cleric, Warpriest, Witch
- Monstrous Physique I : can be prepared as a 3rd-level spell
- Monstrous Physique II : can be prepared as a 4th-level spell
- Monstrous Physique III : can be prepared as a 5th-level spell
- Monstrous Physique IV : can be prepared as a 6th-level spell