Pathfinder Codex

Nondetection

Abjuration

PFS Legal

Available to

Classes Alchemist 3, Antipaladin 3, Arcanist 3, Hunter 4, Inquisitor 3, Investigator 3, Medium 2, Mesmerist 3, Occultist 3, Psychic 3, Ranger 4, Sorcerer 3, Spiritualist 3, Summoner 3, Unchained Summoner 3, Wizard 3
Domains Trickery 3
Casting Time
1 standard action
Components
V, S, M (diamond dust worth 50 gp)
Range
touch
Target
creature or object touched
Duration
1 hour/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
yes (harmless, object)
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.

If cast on a creature, nondetection wards the creature's gear as well as the creature itself.

Variants