Pathfinder Codex

Zone of Foul Flames

Transmutation

PFS Legal

Available to

Classes Druid 4, Hunter 4
Casting Time
1 standard action
Components
V, S, M (a sliver of tree bark from a burnt tree from the Uskwood)
Range
close (25 ft. + 5 ft./2 levels)
Area
20-ft.-radius spread
Duration
1 minute/level
Saving Throw
Will negates
Spell Resistance
yes
The twisted druids of the Uskwood forsook fire in ages past for the glory of Zon-Kuthon. Despite this aversion, these servants of Nidal know well the sting of flame, and have learned to turn it back on those that wield it. This spell creates a zone where magical fire effects twist and lash out against those who create the effects. A zone of foul flames looks unremarkable to the casual observer, but a Perception check (DC = 20 + the caster’s level) reveals a faint rippling effect in the area, as if of heat distortions in the air.

Whenever a creature casts a spell with the fire descriptor or activates a magical fire effect (as from a magic item or a special attack) while that creature is located in a zone of foul flames, that creature takes full fire damage from the effect. If the effect allows a saving throw to reduce the damage, the victim may attempt the same saving throw to reduce the damage. All creatures in a zone of foul flames gain a +4 circumstance bonus on all saving throws against fire effects, except for those made by a creature attempting to save against fire damage from his own magic. Nonmagical fire in a zone of foul flames burns half as brightly but is otherwise not affected.