What Grows Within
NecromancyNecromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
[ EvilSpells that draw upon evil powers or conjure creatures from evil-aligned planes or with the evil subtype should have the evil descriptor.]
Required Worship: Xhamen-Dor
Available to
- Casting Time
- 1 swift actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- VV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.Full rule on Archives of Nethys ↗
- Range
- personalHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Effect
- youHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round/levelHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- see textIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
By speaking the name “Xhamen-Dor,” you infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus on Will saving throws for the spell’s duration. When you prepare what grows within for the first time, or the first time you use it via a spell-completion or spell-trigger item, you can thereafter be targeted by Xhamen-Dor’s infected dreams ability (see page 86). As long as you are under the effects of what grows within, your mind-affecting spells carry this supernatural taint within them and can infect those who succumb to those effects. Whenever you successfully affect a creature with one of your mind-affecting spells (this requires the target to fail its saving throw against the spell if the spell allows a save, but automatically affects a target if the spell does not allow a saving throw), that target must also succeed at a Fortitude saving throw against what grows within or it immediately becomes afflicted by a lesser version of Xhamen-Dor’s seeded infestation. This infestation does not expose the victim to Xhamen-Dor’s infectious dreams, but it can ultimately result in that creature’s transformation into one of the seeded. Each time you affect a creature with what grows within in this manner, the remaining duration of what grows within is reduced by 1 round. If you affect multiple creatures in a round, you choose the order in which they must save against the effects of what grows within, and reduce the spell’s remaining duration by 1 round each time one of them is affected by the infestation.
Lesser Seeded Infestation—save Fortitude DC = spell’s save DC; onset immediate; frequency 1/day; effect 1d4 Constitution drain; cure none. This infestation can be cured by magic alone. A creature whose Constitution is reduced to 0 by this infestation dies and rises from death in 1d4 rounds as a seeded creature (see page 90). This is an infestation effect.
Lesser Seeded Infestation—save Fortitude DC = spell’s save DC; onset immediate; frequency 1/day; effect 1d4 Constitution drain; cure none. This infestation can be cured by magic alone. A creature whose Constitution is reduced to 0 by this infestation dies and rises from death in 1d4 rounds as a seeded creature (see page 90). This is an infestation effect.