Pathfinder Codex

Wandering Star Motes

Illusion ( Pattern) [ Light, Mind-Affecting]

PFS Legal

Available to

Classes Arcanist 4, Bard 4, Occultist 4, Psychic 4, Red Mantis Assassin 4, Shaman 4, Skald 4, Sorcerer 4, Witch 4, Wizard 4
Casting Time
1 standard action
Components
V, S, M (a sprinkle of flash powder)
Range
close (25 ft. + 5 ft./2 levels)
Target
one living creature and special; see text
Duration
1 round/level
Saving Throw
Will negates, see text
Spell Resistance
yes
You create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. The pattern clearly outlines the target and radiates light as if it were a sunrod, negating any concealment for the target. The target must make a successful Will save. If the target fails its save, it is dazed for 1 round and must make another save on its next turn or be dazed again for 1 round. The target must continue making Will saves each round. If a target makes its Will save, the wandering star motes jump to the nearest enemy within 30 feet, who must now make Will saves every round or be dazed. Any time a target makes its Will save, the wandering star motes jump to the next nearest enemy within 30 feet. A given creature can only be affected by the wandering star motes once; once a target has successfully saved against the spell, it cannot be affected again. If there are no new targets within 30 feet of a target that has successfully made its save, the spell immediately ends. The spell only affects enemy creatures; your allies are not affected.