Pathfinder Codex

Wall of Light

Evocation [ Light]

Available to

Classes Arcanist 5, Druid 5, Hunter 5, Sorcerer 5, Wizard 5
Casting Time
1 standard action
Components
V, S, M/DF (a chip of mica)
Range
medium (100 ft. + 10 ft./level)
Effect
10-ft.-high vertical sheet of light up to 5 ft. long/level
Duration
1 minute/level (D)
Saving Throw
Fortitude partial, see text
Spell Resistance
yes
An immobile, blinding curtain of white light that blocks line of sight springs into existence. The wall sheds bright light to a range of 60 feet in all directions. A creature adjacent to the wall is blinded as long as it remains adjacent plus an additional 1d4 rounds thereafter-closing its eyes or succeeding at a Fortitude save negates the effect for 1 round. A creature that passes through the wall is automatically blinded, even if its eyes are closed. A creature from the Plane of Shadow gains 1d4 negative levels each round it spends within 5 feet of the wall (Fortitude negates). Passing through the wall imposes a -4 penalty on the save for that round. Twenty-four hours after gaining these negative levels, the subject must attempt a new Fortitude saving throw for each negative level. If a save succeeds, 1 negative level is removed. If it fails, the negative level becomes permanent. Wall of light can be made permanent with permanency (with a minimum caster level of 13th and cost of 11,000 gp).