Visualization of the Mind
Transmutation
Available to
- Casting Time
- 1 hourMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, M (soothing incense worth 200 gp)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.Full rule on Archives of Nethys ↗
- Range
- personalHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- youHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 24 hours or until dischargedHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
At any time during the spell’s duration, you can expend the spell’s remaining duration as an immediate action in order to gain a one-time mental enhancement associated with the ability score you chose to visualize, as detailed below. After you do so, the spell ends.
Charisma: You are immediately infused with a wave of supernatural luck, and gain a +2 luck bonus on all d20 rolls for 1 minute.
Intelligence: You immediately gain a flash of insight, and gain a number of ranks equal to your Hit Dice in any skill in which you have no ranks. These ranks last for 1 minute, during which time you can also treat that skill as a class skill.
Wisdom: When you fail a Will save, you can immediately attempt that saving throw again, gaining a +4 bonus on the new saving throw to resist the effect.