Pathfinder Codex

Unerring Weapon

Transmutation

PFS Legal

Available to

Classes Arcanist 1, Bloodrager 1, Inquisitor 1, Magus 1, Medium 1, Occultist 2, Psychic 1, Red Mantis Assassin 1, Sorcerer 1, Witch 1, Wizard 1
Casting Time
1 standard action
Components
V, S
Range
close (25 ft. + 5 ft./2 levels)
Target
one weapon or 20 projectiles, all of which must be together at the time of casting
Duration
1 round/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
yes (harmless, object)
This spell causes a weapon to veer closer to vital areas, improving the result of a critical threat. This transmutation grants a +2 bonus on attack rolls to confirm critical hits plus 1 additional bonus point per four caster levels (maximum total bonus +7). If the spell is cast on projectiles, the effect ends on a specific projectile whenever that projectile is used to make an attack, regardless of whether the attack hits. For this spell, shuriken are considered projectiles.