Uncanny Reminder
Conjuration
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear f loating in an empty space. It must arrive in an open location on a surface capable of supporting it.
The creature or object must appear within the spell's range, but it does not have to remain within the range.
PFS Legal
Available to
- Casting Time
- 1 roundMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- close (25 ft. + 5 ft./2 levels)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- one living creatureHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round/levelHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will negatesIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
You do not control the living memory. The living memory constantly attacks the target. The nature of the living memory causes the target to become unsettled. Roll on the following table to determine how the target acts while the living memory is in sight. If the result offers a saving throw, the DC is equal to that of this spell. The result remains in effect for as long as the living memory is in sight. If the target loses sight of the living memory and then sees it again, roll on the chart again.
| d% | Behavior |
| 1-20 | Target is unaffected |
| 21-35 | Target takes a –2 penalty on attack rolls |
| 36-50 | Target takes a –2 penalty on saving throws |
| 51-65 | Target takes a –4 penalty on ability checks, attack rolls, saving throws, skill checks, and weapon damage rolls |
| 66-75 | Target is staggered (Fortitude negates) |
| 76-85 | Target is fascinated by the living memory (Will negates) |
| 86-95 | Target is frightened by the living memory (Will negates) |
| 96-100 | Target is nauseated (Fortitude negates) |