Transmute Potion to Poison
Transmutation
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- SS (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- personalHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- youHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round then 1 minute/level; see textHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
Transmuted Poisons
The following poisons are created through the transmute potion to poison spell. The power of the poison depends on the level of the spell contained in the transmuted potion.0-Level Potion Poison
Type poison, injury; Save Fortitude DC 10Frequency 1/round for 2 rounds
Effect 1 Dex damage; Cure 1 save
1st-Level Potion Poison
Type poison, injury; Save Fortitude DC 11Frequency 1/round for 4 rounds
Effect 1d2 Dex damage; Cure 1 save
2nd-Level Potion Poison
Type poison, injury; Save Fortitude DC 13Frequency 1/round for 6 rounds
Effect 1d4 Str damage; Cure 1 save
3rd-Level Potion Poison
Type poison, injury; Save Fortitude DC 14Frequency 1/round for 6 rounds
Effect 1d4 Con damage; Cure 2 consecutive saves