Tattoo Potion
TransmutationTransmutation spells change the properties of some creature, thing, or condition.
PFS Legal
Available to
- Casting Time
- 1 minuteMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (a potion to be tattooed, special inks worth 500 gp)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.Full rule on Archives of Nethys ↗
- Range
- one potionHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Effect
- one spell tattooHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- instantaneousHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- noneIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
When you cast this spell, you mix special tattoo inks into a potion of your choice. Once you finish casting tattoo potion, the potion begins bubbling and fizzing—if no one drinks the potion within 1 minute of the spell being cast, the potion bubbles away into vapor and is destroyed.
When a potion under the effects of tattoo potion is imbibed, the effects of the potion do not occur. Instead, the potion transforms into a spell tattoo (see page 16) on the drinker’s chest tattoo slot—if the drinker already has a magic tattoo in this location, the tattoo potion is wasted. Once the potion transforms into a spell tattoo, it remains in place permanently until it is used as a spell tattoo.
When a potion under the effects of tattoo potion is imbibed, the effects of the potion do not occur. Instead, the potion transforms into a spell tattoo (see page 16) on the drinker’s chest tattoo slot—if the drinker already has a magic tattoo in this location, the tattoo potion is wasted. Once the potion transforms into a spell tattoo, it remains in place permanently until it is used as a spell tattoo.