Pathfinder Codex

Sleet Storm

Conjuration ( Creation) [ Cold]

PFS Legal

Available to

Classes Arcanist 3, Bloodrager 3, Druid 3, Hunter 3, Magus 3, Shaman 3, Sorcerer 3, Witch 3, Wizard 3
Domains Weather 4
Casting Time
1 standard action
Components
V, S, M/DF (dust and water)
Range
long (400 ft. + 40 ft./level)
Area
cylinder (40-ft. radius, 20 ft. high)
Duration
1 round/level
Saving Throw
none
Spell Resistance
no
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

The sleet extinguishes torches and small fires.