Shining Cord
EvocationEvocation spells manipulate magical energy or tap an unseen source of power to produce a desired end. In effect, an evocation draws upon magic to create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.
[ ForceSpells with the force descriptor create or manipulate magical force. Force spells affect incorporeal creatures normally (as if they were corporeal creatures).]
PFS Legal
Available to
Classes
Magus 3
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (a small length fine of silver chain worth 100 gp)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.Full rule on Archives of Nethys ↗
- Range
- 30 ft.How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- 1 creatureHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round/level or instantaneous (see below)How long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Fortitude partial (see below)If a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
When you cast this spell, you make a ranged touch attack against a single opponent within 30 feet. If you hit, a thin silver strand extends from your body to its, forming a connection that allows you to anticipate its actions. For the duration of the spell, you receive a +5 insight bonus on all Perception and Sense Motive checks opposed by the target. You gain a +5 insight bonus on all Spellcraft checks made to identify your opponent’s spell as part of a counterspelling attempt. Finally, you gain a +2 dodge bonus to your AC against attacks made against you by the target.
Lastly, if either you or the target moves more than 30 feet away from the other, the cord crackles with a surge of light and sends a blast of force along its length to the other end. This blast deals 1d6 points of damage per two caster levels (maximum 10d6) and stuns the one who moved out of range for 1 round—a successful Fortitude save halves the damage and negates the stun effect. This blast ends the spell and severs the connection between you and your target.
Although the shining cord makes a visible connection between you and your target, creatures can move through it without ill effect. The cord even passes through solid objects as necessary to maintain the connection between you and the target.
Lastly, if either you or the target moves more than 30 feet away from the other, the cord crackles with a surge of light and sends a blast of force along its length to the other end. This blast deals 1d6 points of damage per two caster levels (maximum 10d6) and stuns the one who moved out of range for 1 round—a successful Fortitude save halves the damage and negates the stun effect. This blast ends the spell and severs the connection between you and your target.
Although the shining cord makes a visible connection between you and your target, creatures can move through it without ill effect. The cord even passes through solid objects as necessary to maintain the connection between you and the target.