Shadow Transmutation
IllusionIllusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. ( ShadowA shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.)
[ ShadowShadow spells manipulate matter or energy from the Shadow Plane, or allow transport to or from that plane.]
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- see textHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- see textHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- see textHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- Will disbelief (if interacted with), varies, see textIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yes, see textWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
You suffuse one subject’s body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane. Shadow transmutation can mimic any of the following spells: animal growth, anthropomorphic animal, enlarge person, fins to feet, longarm, polymorph, reduce person, and stone fist. If using shadow transmutation as polymorph, the target does not gain any sensory abilities that its new form has (such as lowlight vision or darkvision) and the speed of any movement types gained from the spell cannot exceed the target’s base speed or natural speed with those movement types (whichever is higher). A creature under the effects of shadow transmutation deals normal damage and has all the normal abilities and weaknesses of whatever form it assumes using the spell.
Any creature that interacts with a target under the effects of the spell (including attacking or being attacked by that creature) can attempt a Will save to recognize the target’s true nature. Creatures that succeed at their Will saves to disbelieve the illusion take one-fifth (20%) of the normal damage from the target’s natural attacks or special abilities granted by the target’s shadowy form (if any), and the target’s special abilities that don’t deal damage have only a 20% chance of working against them. Creatures that succeed at their saves see the shadow transmutation as transparent images superimposed over the target.
Any creature that interacts with a target under the effects of the spell (including attacking or being attacked by that creature) can attempt a Will save to recognize the target’s true nature. Creatures that succeed at their Will saves to disbelieve the illusion take one-fifth (20%) of the normal damage from the target’s natural attacks or special abilities granted by the target’s shadowy form (if any), and the target’s special abilities that don’t deal damage have only a 20% chance of working against them. Creatures that succeed at their saves see the shadow transmutation as transparent images superimposed over the target.
Variants
- Shadow Transmutation