Shadow Jaunt
IllusionIllusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. ( ShadowA shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.)
[ ShadowShadow spells manipulate matter or energy from the Shadow Plane, or allow transport to or from that plane.]
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- close (25 ft. + 5 ft./2 levels)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- youHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- instantaneous and 1 round; see textHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
You instantly travel between shadows to a point within range, though line of sight is not necessary. You leave a shadowy image of yourself in your former location and are wrapped in shadow at your destination; you can attempt a Stealth check as a free action to hide in your new location. Creatures that fail opposed Perception checks typically aren’t aware that you are no longer at your former location unless they are familiar with this spell and identify the effects. Any attack on your former location causes the shadows to disperse, allowing any creature that can see your former location to immediately notice your disappearance. In addition, for 1 round, the envelope of shadow around you grants you concealment (20% miss chance). This spell doesn’t function if there are no shadows within 5 feet of your starting location, and you can’t travel through your own shadow. If you choose a destination that has no shadows, you appear from the shadow closest to your destination that’s within the spell’s range (this could be your starting location if there are no other shadows within the spell’s range).