Sebaceous Twin
TransmutationTransmutation spells change the properties of some creature, thing, or condition.
PFS Legal
Required Worship: Cyth-V'sug
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, SV (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.Full rule on Archives of Nethys ↗
- Range
- touchHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- living creature touchedHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round/level (see text)How long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- none (see text)If a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- yesWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
By touching a living target, you cause a half-formed, parasitic clone of the target to burst from its midsection. The twin dangles from the target’s body, making it difficult for the target to move easily and imparting a –2 penalty on Acrobatics and Climb checks. In addition, for the spell’s duration, the target must succeed at a Fortitude saving throw at the start of its turn each round, or else it takes 1 point of Constitution damage and is sickened for that round as the twin siphons off its blood. Each time the target receives any healing (magical or otherwise), the duration of this spell is extended by 1 round. Each attack that deals damage to the target reduces the duration of this spell by 1 round. If the duration reaches 0 rounds in this manner, the twin is violently excised from the body, and the target takes 1d6 points of bleed damage (which can be healed as normal).
The effect of sebaceous twin counts as a disease effect with a DC equal to the spell’s saving throw DC.
The effect of sebaceous twin counts as a disease effect with a DC equal to the spell’s saving throw DC.