Scintillating Wall
IllusionIllusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened. ( PatternLike a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells.)
[ Mind-AffectingMindless creatures (those with an Intelligence score of “—”) and undead are immune to mind-affecting effects.]
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (a handful of crushed d'ziriak chitin)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.Full rule on Archives of Nethys ↗
- Range
- close (25 ft. + 5 ft./2 levels)How far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Effect
- wall with an area of up to one 10-ft. square/levelHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 1 round/level (D)How long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- see textIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
You create a vibrant wall of hypnotic light and color. The wall does not impede movement or line of sight in any way. Creatures moving through the wall must succeed at a Will save or become fascinated. Each round, on its turn, a fascinated creature can attempt a new saving throw to end the effect as a full-round action that does not provoke attacks of opportunity. A creature that succeeds at the save against the fascination effect is no longer affected if it remains within the wall, but it must attempt a new saving throw if it leaves the area and later moves through the wall again. Creatures adjacent to the wall and creatures moving through the wall that succeed at their save against fascination are dazzled.
If you create the wall so that it appears in the same space as one or more creatures, each affected creature must succeed at a Fortitude save or become blinded. Creatures that successfully save against the blindness are subject to the fascination effect unless they leave the wall within 1 round of casting the spell.
Scintillating wall can be made permanent with a permanency spell cast by a caster of 13th level or higher, at a cost of 12,500 gp.
If you create the wall so that it appears in the same space as one or more creatures, each affected creature must succeed at a Fortitude save or become blinded. Creatures that successfully save against the blindness are subject to the fascination effect unless they leave the wall within 1 round of casting the spell.
Scintillating wall can be made permanent with a permanency spell cast by a caster of 13th level or higher, at a cost of 12,500 gp.