Pathfinder Codex

Recoil Fire

Transmutation

PFS Legal

Available to

Classes Arcanist 2, Red Mantis Assassin 2, Sorcerer 2, Witch 2, Wizard 2
Casting Time
1 standard action
Components
V, S, M (hoof shavings from a mule)
Range
close (25 ft. + 5 ft./2 levels)
Target
1 firearm
Duration
instantaneous
Saving Throw
Will negates (object)
Spell Resistance
yes (object)
The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.