Pathfinder Codex

Ray of Exhaustion

Necromancy

PFS Legal

Available to

Classes Arcanist 3, Bloodrager 3, Magus 3, Mesmerist 3, Sorcerer 3, Spiritualist 3, Witch 3, Wizard 3
Casting Time
1 standard action
Components
V, S, M (a drop of sweat)
Range
close (25 ft. + 5 ft./2 levels)
Effect
ray
Duration
1 min./level
Saving Throw
Fortitude partial; see text
Spell Resistance
yes
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.

Variants