Prophetic Lore
DivinationDivination spells enable you to learn secrets long forgotten, predict the future, find hidden things, and foil deceptive spells.
Many divination spells have cone-shaped areas. These move with you and extend in the direction you choose. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
PFS Legal
Available to
- Casting Time
- see belowMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (incense worth 150 gp), F (rare herbs and spices worth 250 gp)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.F (Focus): A prop used during casting but, unlike a material component, not consumed — it can be reused. Negligible cost unless a price is given.Full rule on Archives of Nethys ↗
- Range
- personalHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- youHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- see textHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
You call to mind prophecies regarding a person, place, item, or event. These might be predictions made in the past, lost to history, or entirely new. If the person or item is present or if you are at the desired location, the casting time is 1d4×10 minutes; if you have general but specific information about the subject, the casting time is 1d4×2 hours. If you have only rumors, you cannot cast this spell with any effect.
More than one prophecy can come to mind when you cast this spell, and each are of varying detail and accuracy. Roll d% and add your caster level (maximum 10) to determine results this spell returns, as listed below.
More than one prophecy can come to mind when you cast this spell, and each are of varying detail and accuracy. Roll d% and add your caster level (maximum 10) to determine results this spell returns, as listed below.
| d% | Result |
| 1-25 | Your prophecy is vague, difficult to interpret, or does not offer any new subjects for further investigation. |
| 26-50 | You divine multiple prophecies for the subject, but you are unsure which applies. You have enough information to gain a +5 bonus on Knowledge, Perception, and Sense Motive checks about the subject. If you discover more information about the subject using these skills, you gain a +10 bonus when rolling on this table the next time you cast this spell within 24 hours. You can gain this bonus only once in a single 24-hour period. |
| 51-75 | You identify multiple prophecies and know which single prophecy is most likely to take effect and which is most likely to be false or fraudulent. If no prophecy is accurate, you become aware of this. Even accurate prophecies are often vague, and how easy it is to determine details from one is up to the GM. |
| 76-100 | You gain accurate visions of a single prophecy regarding the subject. You know what this prophecy means and what it foretells, it is generally accurate, and it comes in the form of a single statement, though the timeline for when the prophecy will come true might be vague. (For example, “Flames shall consume it within a month” if the subject is a tavern destined to burn, or “The murderer shall be discovered by a hero” if the subject is a murder victim.) |