Pathfinder Codex

Project Weakness

Necromancy [ Curse, Evil]

Available to

Classes Arcanist 4, Cleric 3, Oracle 3, Sorcerer 4, Warpriest 3, Witch 3, Wizard 4
Casting Time
1 standard action
Components
V, S
Range
touch
Target
living creature touched
Duration
permanent
Saving Throw
Will negates
Spell Resistance
yes
You curse the target with the weaknesses of your kind of vampirism. The creature reacts to garlic, mirrors, ringing bells, sunlight, and so on as if it were a vampire of the same type as you. This cannot kill the target; anything that would kill it (such as a lengthy exposure to sunlight if you are a moroi vampire) renders it helpless until the curse or the harmful effect is removed. The target gains none of the benefits of being a vampire (such as fast healing or requiring special ways to be permanently killed), only the penalties.