Possession Trap
NecromancyNecromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
PFS Legal
Available to
- Casting Time
- 1 standard actionMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, F (a gem or crystal worth at least 500 gp)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.F (Focus): A prop used during casting but, unlike a material component, not consumed — it can be reused. Negligible cost unless a price is given.Full rule on Archives of Nethys ↗
- Range
- personalHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- youHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- 24 hours or until activated (see text); 1 round/levelHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
You place a protective ward over your spirit that ensnares creatures attempting to possess you. Should a creature attempt to possess you (such as via magic jar or a similar effect) while you are under the effects of possession trap, that creature must first succeed at a Will save or its possession attempt is ruined and its spirit is shunted into this spell’s focus gem. The trapped creature is contained within the focus gem for 1 round per caster level, acting as though it were trapped in a magic jar for the duration of this effect. This effect fails if you are not carrying the focus gem during the time of the possession attempt.
If the possessor’s Will save is successful, you are affected by its possession attempt as normal, and may attempt a saving throw against this possession attempt if one is normally allowed. Regardless of whether the possessor fails or succeeds at its save against possession trap, you immediately become aware of the possession attempt and whether or not a creature is trapped in the focus gem. If the focus gem is destroyed while it contains a creature, the creature is immediately released. Once this spell is triggered, it offers no further protection, and a trapped creature can attempt to possess you again once it’s free of the focus gem.
If the possessor’s Will save is successful, you are affected by its possession attempt as normal, and may attempt a saving throw against this possession attempt if one is normally allowed. Regardless of whether the possessor fails or succeeds at its save against possession trap, you immediately become aware of the possession attempt and whether or not a creature is trapped in the focus gem. If the focus gem is destroyed while it contains a creature, the creature is immediately released. Once this spell is triggered, it offers no further protection, and a trapped creature can attempt to possess you again once it’s free of the focus gem.