Pathfinder Codex

Positive Pulse

Necromancy

PFS Legal

Available to

Classes Arcanist 1, Cleric 1, Inquisitor 1, Oracle 1, Paladin 1, Shaman 1, Sorcerer 1, Spiritualist 1, Summoner 1, Unchained Summoner 1, Warpriest 1, Witch 1, Wizard 1
Casting Time
1 standard action
Components
V, S
Range
close (25 ft. + 5 ft./2 levels)
Area
5-ft.-radius burst
Duration
instantaneous plus 1 round (see text)
Saving Throw
Will negates or Will negates (harmless); see text
Spell Resistance
yes
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Each creature damaged by positive energy in the area (such as undead) must succeed at a Will save or take 1d6 points of damage, plus 1 point for every 2 caster levels (maximum +5). Haunts manifesting in the spell’s area also take this damage.

This spell does not heal creatures healed by positive energy; such creatures instead gain a +2 bonus on saving throws against death effects, energy drain, negative energy, and effects directly caused by haunts. This bonus lasts for 1 round.

Variants