Permanency
UniversalA small number of spells (arcane mark, limited wish, permanency, prestidigitation, and wish) are universal, belonging to no school.
Available to
- Casting Time
- 2 roundsMost spells take 1 standard action; others list 1 round, 1 minute, or more, or use a swift or immediate action.Full rule on Archives of Nethys ↗
- Components
- V, S, M (see tables below)V (Verbal): A spoken incantation; you must be able to speak in a strong voice. A silence effect or a gag spoils it, and being deafened risks failure.S (Somatic): A precise movement of the hand; you must have at least one hand free to perform it.M (Material): One or more physical substances consumed by the casting. Cost is negligible — covered by your spell component pouch — unless a gp value is listed.Full rule on Archives of Nethys ↗
- Range
- see textHow far the spell reaches. Close = 25 ft + 5 ft/2 levels; Medium = 100 ft + 10 ft/level; Long = 400 ft + 40 ft/level. Personal = yourself; Touch = a creature or object you touch.Full rule on Archives of Nethys ↗
- Target
- see textHow the spell is aimed: a Target (specific creatures or objects), an Effect it creates (e.g. a wall or a summoned creature), or an Area shape (burst, cone, line, and so on). Some areas are shapeable. "Target or Area" means the spell uses either, at your choice.Full rule on Archives of Nethys ↗
- Duration
- permanent; see textHow long it lasts. Instantaneous resolves at once; Concentration lasts while you keep focusing; Permanent lasts until dispelled. A trailing "(D)" means you can dismiss it as a standard action.Full rule on Archives of Nethys ↗
- Saving Throw
- noneIf a save is allowed, the target rolls Fortitude, Reflex, or Will: the result negates, gives partial, half, or no effect. "harmless" lets a willing target decline. Save DC = 10 + spell level + your casting ability modifier.Full rule on Archives of Nethys ↗
- Spell Resistance
- noWhether a creature's spell resistance can block the spell (Yes/No). For "harmless" spells a willing creature may lower its SR to be affected.Full rule on Archives of Nethys ↗
This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell.
Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component.
You can make the following spells permanent in regard to yourself.
You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.
In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).
Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
Spells cast on other targets are vulnerable to dispel magic as normal. The GM may allow other spells to be made permanent.
Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component.
You can make the following spells permanent in regard to yourself.
| Spell | Minimum Caster Level | GP Cost |
| Arcane sight | 11th | 7,500 gp |
| Comprehend languages | 9th | 2,500 gp |
| Darkvision | 10th | 5,000 gp |
| Detect magic | 9th | 2,500 gp |
| Read magic | 9th | 2,500 gp |
| See invisibility | 10th | 5,000 gp |
| Tongues | 11th | 7,500 gp |
You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.
In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).
| Spell | Minimum Caster Level | GP Cost |
| Enlarge person | 9th | 2,500 gp |
| Magic fang | 9th | 2,500 gp |
| Magic fang, greater | 11th | 7,500 gp |
| Reduce person | 9th | 2,500 gp |
| Resistance | 9th | 2,500 gp |
| Telepathic bond* | 13th | 12,500 gp |
| *Only bonds two creatures per casting of permanency |
Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
| Spell | Minimum Caster Level | GP Cost |
| Alarm | 9th | 2,500 gp |
| Animate objects | 14th | 15,000 gp |
| Dancing lights | 9th | 2,500 gp |
| Ghost sound | 9th | 2,500 gp |
| Gust of wind | 11th | 7,500 gp |
| Invisibility | 10th | 5,000 gp |
| Mage's private sanctum | 13th | 12,500 gp |
| Magic mouth | 10th | 5,000 gp |
| Phase door | 15th | 17,500 gp |
| Prismatic sphere | 17th | 22,500 gp |
| Prismatic wall | 16th | 20,000 gp |
| Shrink item | 11th | 7,500 gp |
| Solid fog | 12th | 10,000 gp |
| Stinking cloud | 11th | 7,500 gp |
| Symbol of death | 16th | 20,000 gp |
| Symbol of fear | 14th | 15,000 gp |
| Symbol of insanity | 16th | 20,000 gp |
| Symbol of pain | 13th | 12,500 gp |
| Symbol of persuasion | 14th | 15,000 gp |
| Symbol of sleep | 16th | 20,000 gp |
| Symbol of stunning | 15th | 17,500 gp |
| Symbol of weakness | 15th | 17,500 gp |
| Teleportation circle | 17th | 22,500 gp |
| Wall of fire | 12th | 10,000 gp |
| Wall of force | 13th | 12,500 gp |
| Web | 10th | 5,000 gp |
Spells cast on other targets are vulnerable to dispel magic as normal. The GM may allow other spells to be made permanent.