Pathfinder Codex

Mythic Sun Metal Mythic

Transmutation [ Fire]

Available to

Classes Cleric 1, Hunter 1, Oracle 1, Paladin 1, Ranger 1, Warpriest 1
Casting Time
1 standard action
Components
V, S
Range
touch
Target
one melee weapon
Duration
1 round/level (see text)
Saving Throw
Fortitude negates (object)
Spell Resistance
yes (object)
The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon’s wielder hits with this weapon, it deals an additional 1d4 points of fire damage. This damage is not multiplied in the case of a critical hit. This effect immediately ends if the weapon is submerged in water. This effect does not stack with the flaming or flaming burst weapon special ability or any other effect that grants the weapon extra fire damage. It does not function on weapons with the frost or icy burst weapon special ability or any other effect that grants a weapon extra cold damage.

Mythic variant: The additional damage dealt by the weapon increases to 1d6 points of fire damage. Any creature struck by the weapon is dazzled for 1 round (no saving throw). On a critical hit, the target is blinded for 1 round (Fortitude negates, DC equal to the DC of the spell).

Variants