Pathfinder Codex

Mythic Stoneskin Mythic

Abjuration

Available to

Classes Adept 4, Alchemist 4, Arcanist 4, Bloodrager 4, Druid 5, Hunter 5, Inquisitor 4, Investigator 4, Magus 4, Occultist 4, Psychic 4, Shaman 5, Sorcerer 4, Summoner 3, Unchained Summoner 4, Wizard 4
Casting Time
1 standard action
Components
V, S, M (granite and diamond dust worth 250 gp)
Range
touch
Target
creature touched
Duration
10 min./level or until discharged
Saving Throw
Will negates (harmless)
Spell Resistance
yes (harmless)
The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains DR 10/adamantine. It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.

Mythic variant: The target gains a +4 bonus on saving throws against disease, poison, and stun effects. There is a 50% chance any critical hit or sneak attack against the target is treated as a normal hit, as if the target were wearing medium fortification armor.

Variants