Pathfinder Codex

Mythic Prismatic Spray Mythic

Evocation

Available to

Classes Arcanist 7, Sorcerer 7, Wizard 7
Casting Time
1 standard action
Components
V, S
Range
60 ft.
Area
cone-shaped burst
Duration
instantaneous
Saving Throw
see text
Spell Resistance
yes
This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects.

1d8Color of Beam
1Red20 points fire damage (Reflex half)
2Orange40 points acid damage (Reflex half)
3Yellow80 points electricity damage (Reflex half)
4GreenPoison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)*
5BlueFlesh to stone (Fortitude negates)
6IndigoInsane, as insanity spell (Will negates)
7VioletSent to another plane (Will negates)
8Struck by two raysRoll twice more, ignoring any "8" results
*See poisons

Mythic variant: The spell automatically blinds creatures with up to 12 Hit Dice instead of 8 Hit Dice. Attempt one bull rush combat maneuver and apply its results to each creature in the area. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush doesn’t provoke an attack of opportunity.

Augmented (6th): If you expend two uses of mythic power, the area changes from a cone into a line. Creatures in the line are struck by two beams (or three, if the creature rolls an 8 on the table). The spell bypasses energy resistance and immunity.

Variants