Pathfinder Codex

Mythic Plane Shift Mythic

Conjuration ( Teleportation)

Available to

Classes Arcanist 7, Cleric 5, Medium 4, Oracle 5, Psychic 5, Shaman 7, Sorcerer 7, Spiritualist 5, Summoner 5, Unchained Summoner 6, Warpriest 5, Witch 7, Wizard 7
Domains Freedom 5
Casting Time
1 standard action
Components
V, S, F (a forked metal rod attuned to the plane of travel)
Range
touch
Target
creature touched, or up to eight willing creatures joining hands
Duration
instantaneous
Saving Throw
Will negates
Spell Resistance
yes
You move yourself or some other creature to another plane of existence or alternate dimension. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. Plane shift transports creatures instantaneously and then ends. The creatures need to find other means if they are to travel back (including casting plane shift again).

Mythic variant: If you’ve been to the destination plane and are familiar with a location there, you may choose that location and arrive on target at that location with anyone else you transport with the spell.

Augmented: If you expend two uses of mythic power, you grant transported creatures the effects of a planar adaptation spell (Advanced Player’s Guide 236) upon arrival, lasting for 1 hour.

Variants