Pathfinder Codex

Mythic Magic Vestment Mythic

Transmutation

Available to

Classes Cleric 3, Inquisitor 3, Occultist 3, Oracle 3, Shaman 3, Warpriest 3
Domains Nobility 3, Strength 3, War 3
Casting Time
1 standard action
Components
V, S, DF
Range
touch
Target
armor or shield touched
Duration
1 hour/level
Saving Throw
Will negates (harmless, object)
Spell Resistance
yes (harmless, object)
You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.

Mythic variant: You can add one armor special ability to the target if it’s armor or one shield special ability if it’s a shield. The special ability must have a base price modifier no greater than a +1 enhancement bonus or 4,000 gp.

Augmented (3rd): If you expend two uses of mythic power, you can add any number of special abilities with a total base price modifier no greater than a +2 enhancement bonus or 15,000 gp.

Variants