Pathfinder Codex

Mythic Magic Fang Mythic

Transmutation

Available to

Classes Druid 1, Hunter 1, Ranger 1, Spiritualist 1, Summoner 1, Unchained Summoner 1
Casting Time
1 standard action
Components
V, S, DF
Range
touch
Target
living creature touched
Duration
1 min./level
Saving Throw
Will negates (harmless)
Spell Resistance
yes (harmless)
Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.

Magic fang can be made permanent with a permanency spell.

Mythic variant: The spell affects an additional number of the target’s natural weapons equal to your tier. For example, if you’re 3rd tier, it could affect two claws and one bite).

Variants