Pathfinder Codex

Mythic Mage Armor Mythic

Conjuration ( Creation) [ Force]

Available to

Classes Arcanist 1, Bloodrager 1, Occultist 1, Psychic 1, Sorcerer 1, Spiritualist 1, Summoner 1, Unchained Summoner 1, Witch 1, Wizard 1
Casting Time
1 standard action
Components
V, S, F (a piece of cured leather)
Range
touch
Target
creature touched
Duration
1 hour/level (D)
Saving Throw
Will negates (harmless)
Spell Resistance
no
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC.

Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.

Mythic variant: The armor bonus increases to +6. There is a 50% chance that any critical hit or sneak attack made against the target is negated and treated as a normal hit, as if the target were wearing moderate fortification armor.

Variants